Files
XCEngine/tests/RHI/D3D12/unit/fixtures/D3D12TestFixture.h
ssdfasd f427699ac6 refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
  instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
  test discovery (math, core, containers, memory, threading, debug,
  components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
  from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
  build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
2026-03-23 00:43:02 +08:00

38 lines
1.1 KiB
C++

#pragma once
#include <gtest/gtest.h>
#include <wrl/client.h>
#include "XCEngine/RHI/D3D12/D3D12Device.h"
#include "XCEngine/RHI/D3D12/D3D12CommandQueue.h"
#include "XCEngine/RHI/D3D12/D3D12CommandAllocator.h"
#include "XCEngine/RHI/D3D12/D3D12CommandList.h"
#include "XCEngine/RHI/D3D12/D3D12Fence.h"
namespace XCEngine {
namespace RHI {
class D3D12TestFixture : public ::testing::Test {
protected:
static void SetUpTestSuite();
static void TearDownTestSuite();
void SetUp() override;
void TearDown() override;
D3D12Device* GetDevice() { return m_device.get(); }
D3D12CommandQueue* GetCommandQueue() { return m_commandQueue.get(); }
D3D12CommandList* GetCommandList() { return m_commandList.get(); }
D3D12CommandAllocator* GetCommandAllocator() { return m_commandAllocator.get(); }
void WaitForGPU();
private:
std::unique_ptr<D3D12Device> m_device;
std::unique_ptr<D3D12CommandQueue> m_commandQueue;
std::unique_ptr<D3D12CommandAllocator> m_commandAllocator;
std::unique_ptr<D3D12CommandList> m_commandList;
};
} // namespace RHI
} // namespace XCEngine