Files
XCEngine/tests/RHI/D3D12/integration/minimal/CMakeLists.txt
ssdfasd f427699ac6 refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
  instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
  test discovery (math, core, containers, memory, threading, debug,
  components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
  from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
  build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
2026-03-23 00:43:02 +08:00

52 lines
1.3 KiB
CMake

cmake_minimum_required(VERSION 3.15)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
project(D3D12_Minimal)
set(ENGINE_ROOT_DIR ${CMAKE_SOURCE_DIR}/engine)
add_executable(D3D12_Minimal
WIN32
main.cpp
)
target_include_directories(D3D12_Minimal PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
${ENGINE_ROOT_DIR}/include
)
target_compile_definitions(D3D12_Minimal PRIVATE
UNICODE
_UNICODE
)
target_link_libraries(D3D12_Minimal PRIVATE
d3d12
dxgi
d3dcompiler
winmm
XCEngine
)
add_custom_command(TARGET D3D12_Minimal POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_SOURCE_DIR}/tests/rhi/d3d12/integration/compare_ppm.py
$<TARGET_FILE_DIR:D3D12_Minimal>/
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_SOURCE_DIR}/tests/rhi/d3d12/integration/run_integration_test.py
$<TARGET_FILE_DIR:D3D12_Minimal>/
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/GT.ppm
$<TARGET_FILE_DIR:D3D12_Minimal>/
)
add_test(NAME D3D12_Minimal_Integration
COMMAND ${Python3_EXECUTABLE} $<TARGET_FILE_DIR:D3D12_Minimal>/run_integration_test.py
$<TARGET_FILE:D3D12_Minimal>
minimal.ppm
${CMAKE_CURRENT_SOURCE_DIR}/GT.ppm
0
WORKING_DIRECTORY $<TARGET_FILE_DIR:D3D12_Minimal>
)