- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
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640 B
TaskSystemConfig::stealTasks
bool stealTasks = true
是否启用工作窃取。当启用时,空闲的工作线程可以从其他繁忙线程的任务队列中窃取任务,提高整体吞吐率。
类型: bool
默认值: true
当前状态: 此配置项当前未实际实现,工作窃取功能不可用。所有工作线程仅从全局任务队列获取任务。
示例:
TaskSystemConfig config;
config.workerThreadCount = 8;
config.stealTasks = true; // 预留配置项(当前未实现)
相关文档
- TaskSystemConfig 总览 - 返回类总览