Files
XCEngine/docs/api/threading/lambda-task/execute.md
ssdfasd f427699ac6 refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
  instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
  test discovery (math, core, containers, memory, threading, debug,
  components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
  from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
  build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
2026-03-23 00:43:02 +08:00

892 B

LambdaTask::Execute

void Execute() override

执行封装的可调用对象。调用时执行构造时传入的 lambda 或可调用函数。

参数:

返回:

注意:

  • 如果封装的可调用对象抛出异常,异常会向上传播到 TaskSystem。
  • 任务系统的工作线程不会捕获此类异常。

示例:

// 创建并提交 LambdaTask
TaskSystem::Get().Submit(
    std::make_unique<LambdaTask<std::function<void()>>>(
        []() {
            printf("Task executed!\n");
        },
        TaskPriority::Normal
    )
);

// 使用便捷重载直接提交
TaskSystem::Get().Submit([]() {
    int result = ComputeHeavyWork();
    printf("Result: %d\n", result);
}, TaskPriority::High);

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