Files
XCEngine/engine/include/XCEngine/Core/Layer.h

27 lines
468 B
C++

#pragma once
#include <string>
namespace XCEngine {
namespace Core {
class Layer {
public:
Layer(const std::string& name = "Layer") : m_name(name) {}
virtual ~Layer() = default;
virtual void onAttach() {}
virtual void onDetach() {}
virtual void onUpdate(float dt) {}
virtual void onEvent(void* event) {}
virtual void onUIRender() {}
const std::string& getName() const { return m_name; }
protected:
std::string m_name;
};
}
}