401 lines
13 KiB
C++
401 lines
13 KiB
C++
#include <XCEditor/Shell/UIEditorShellCompose.h>
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#include "Rendering/Assets/BuiltInIcons.h"
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#include <algorithm>
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namespace XCEngine::UI::Editor {
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namespace {
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using ::XCEngine::UI::UIColor;
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using ::XCEngine::UI::UIPoint;
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using ::XCEngine::UI::UIRect;
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using Widgets::AppendUIEditorMenuBarBackground;
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using Widgets::AppendUIEditorMenuBarForeground;
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using Widgets::AppendUIEditorStatusBarBackground;
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using Widgets::AppendUIEditorStatusBarForeground;
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using Widgets::BuildUIEditorMenuBarLayout;
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using Widgets::BuildUIEditorStatusBarLayout;
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float ClampNonNegative(float value) {
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return (std::max)(value, 0.0f);
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}
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UIRect InsetRect(const UIRect& rect, float inset) {
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const float clampedInset = ClampNonNegative(inset);
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const float insetX = (std::min)(clampedInset, rect.width * 0.5f);
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const float insetY = (std::min)(clampedInset, rect.height * 0.5f);
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return UIRect(
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rect.x + insetX,
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rect.y + insetY,
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(std::max)(0.0f, rect.width - insetX * 2.0f),
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(std::max)(0.0f, rect.height - insetY * 2.0f));
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}
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UIEditorShellToolbarLayout BuildUIEditorShellToolbarLayout(
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const UIRect& bounds,
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const std::vector<UIEditorShellToolbarButton>& buttons,
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const UIEditorShellToolbarMetrics& metrics) {
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UIEditorShellToolbarLayout layout = {};
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layout.bounds = bounds;
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if (buttons.empty() || bounds.width <= 0.0f || bounds.height <= 0.0f) {
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return layout;
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}
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const float buttonWidth = ClampNonNegative(metrics.buttonWidth);
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const float buttonHeight = ClampNonNegative(metrics.buttonHeight);
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const float buttonGap = ClampNonNegative(metrics.buttonGap);
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const float groupPaddingX = ClampNonNegative(metrics.groupPaddingX);
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const float groupPaddingY = ClampNonNegative(metrics.groupPaddingY);
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const float totalButtonWidth =
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buttonWidth * static_cast<float>(buttons.size()) +
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buttonGap * static_cast<float>((std::max)(std::ptrdiff_t(0), static_cast<std::ptrdiff_t>(buttons.size()) - 1));
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const float groupWidth = totalButtonWidth + groupPaddingX * 2.0f;
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const float groupHeight =
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(std::min)(bounds.height, buttonHeight + groupPaddingY * 2.0f);
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layout.groupRect = UIRect(
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bounds.x + (std::max)(0.0f, (bounds.width - groupWidth) * 0.5f),
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bounds.y + (std::max)(0.0f, (bounds.height - groupHeight) * 0.5f),
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(std::min)(groupWidth, bounds.width),
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groupHeight);
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const float buttonY =
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layout.groupRect.y + (std::max)(0.0f, (layout.groupRect.height - buttonHeight) * 0.5f);
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float buttonX = layout.groupRect.x + groupPaddingX;
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layout.buttonRects.reserve(buttons.size());
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for (std::size_t index = 0; index < buttons.size(); ++index) {
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layout.buttonRects.push_back(UIRect(buttonX, buttonY, buttonWidth, buttonHeight));
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buttonX += buttonWidth + buttonGap;
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}
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return layout;
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}
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void AppendToolbarGlyph(
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::XCEngine::UI::UIDrawList& drawList,
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const UIRect& rect,
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std::uint8_t iconKind,
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const App::BuiltInIcons* icons,
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const UIColor& tintColor) {
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if (icons == nullptr) {
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return;
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}
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const ::XCEngine::UI::UITextureHandle& texture = icons->Resolve(static_cast<App::BuiltInIconKind>(iconKind));
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if (!texture.IsValid()) {
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return;
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}
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const float inset = 2.0f;
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const UIRect iconRect(
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rect.x + inset,
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rect.y + inset,
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rect.width - inset * 2.0f,
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rect.height - inset * 2.0f);
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drawList.AddImage(iconRect, texture, tintColor);
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}
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void AppendUIEditorShellToolbar(
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::XCEngine::UI::UIDrawList& drawList,
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const UIEditorShellToolbarLayout& layout,
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const std::vector<UIEditorShellToolbarButton>& buttons,
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const UIEditorShellToolbarPalette& palette,
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const UIEditorShellToolbarMetrics& metrics,
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const App::BuiltInIcons* builtInIcons) {
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if (layout.bounds.width <= 0.0f || layout.bounds.height <= 0.0f) {
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return;
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}
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drawList.AddFilledRect(layout.bounds, palette.barColor);
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drawList.AddLine(
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UIPoint(layout.bounds.x, layout.bounds.y + layout.bounds.height - 1.0f),
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UIPoint(layout.bounds.x + layout.bounds.width, layout.bounds.y + layout.bounds.height - 1.0f),
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palette.groupBorderColor,
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metrics.borderThickness);
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if (buttons.empty() || layout.groupRect.width <= 0.0f || layout.groupRect.height <= 0.0f) {
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return;
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}
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const std::size_t buttonCount = (std::min)(buttons.size(), layout.buttonRects.size());
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for (std::size_t index = 0; index < buttonCount; ++index) {
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const UIRect& buttonRect = layout.buttonRects[index];
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drawList.AddFilledRect(
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buttonRect,
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palette.buttonColor,
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metrics.buttonCornerRounding);
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drawList.AddRectOutline(
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buttonRect,
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palette.buttonBorderColor,
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metrics.borderThickness,
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metrics.buttonCornerRounding);
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AppendToolbarGlyph(
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drawList,
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buttonRect,
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buttons[index].iconKind,
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builtInIcons,
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palette.iconColor);
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}
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}
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} // namespace
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UIEditorShellComposeLayout BuildUIEditorShellComposeLayout(
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const UIRect& bounds,
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const std::vector<Widgets::UIEditorMenuBarItem>& menuBarItems,
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const std::vector<Widgets::UIEditorStatusBarSegment>& statusSegments,
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const UIEditorShellComposeMetrics& metrics) {
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return BuildUIEditorShellComposeLayout(
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bounds,
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menuBarItems,
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{},
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statusSegments,
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metrics);
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}
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UIEditorShellComposeLayout BuildUIEditorShellComposeLayout(
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const UIRect& bounds,
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const std::vector<Widgets::UIEditorMenuBarItem>& menuBarItems,
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const std::vector<UIEditorShellToolbarButton>& toolbarButtons,
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const std::vector<Widgets::UIEditorStatusBarSegment>& statusSegments,
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const UIEditorShellComposeMetrics& metrics) {
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UIEditorShellComposeLayout layout = {};
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layout.bounds = UIRect(
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bounds.x,
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bounds.y,
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ClampNonNegative(bounds.width),
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ClampNonNegative(bounds.height));
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layout.contentRect = InsetRect(layout.bounds, metrics.outerPadding);
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const float menuBarHeight = ClampNonNegative(metrics.menuBarMetrics.barHeight);
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const float toolbarHeight = ClampNonNegative(metrics.toolbarMetrics.barHeight);
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const float statusBarHeight = ClampNonNegative(metrics.statusBarMetrics.barHeight);
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const float sectionGap = ClampNonNegative(metrics.sectionGap);
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const bool hasMenuBar = menuBarHeight > 0.0f && !menuBarItems.empty();
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const bool hasToolbar = toolbarHeight > 0.0f && !toolbarButtons.empty();
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const bool hasStatusBar = statusBarHeight > 0.0f && !statusSegments.empty();
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float gapCount = 0.0f;
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if (hasMenuBar) {
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gapCount += 1.0f;
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}
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if (hasToolbar) {
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gapCount += 1.0f;
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}
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if (hasStatusBar) {
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gapCount += 1.0f;
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}
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const float availableHeight = layout.contentRect.height;
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const float consumedHeight =
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(hasMenuBar ? menuBarHeight : 0.0f) +
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(hasToolbar ? toolbarHeight : 0.0f) +
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(hasStatusBar ? statusBarHeight : 0.0f) +
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sectionGap * gapCount;
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const float workspaceHeight =
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(std::max)(0.0f, availableHeight - consumedHeight);
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float cursorY = layout.contentRect.y;
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if (hasMenuBar) {
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layout.menuBarRect = UIRect(
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layout.contentRect.x,
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cursorY,
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layout.contentRect.width,
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menuBarHeight);
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cursorY += menuBarHeight + sectionGap;
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}
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if (hasToolbar) {
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layout.toolbarRect = UIRect(
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layout.contentRect.x,
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cursorY,
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layout.contentRect.width,
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toolbarHeight);
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cursorY += toolbarHeight + sectionGap;
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}
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layout.workspaceRect = UIRect(
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layout.contentRect.x,
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cursorY,
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layout.contentRect.width,
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workspaceHeight);
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if (hasStatusBar) {
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layout.statusBarRect = UIRect(
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layout.contentRect.x,
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layout.contentRect.y + layout.contentRect.height - statusBarHeight,
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layout.contentRect.width,
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statusBarHeight);
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}
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layout.menuBarLayout =
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BuildUIEditorMenuBarLayout(layout.menuBarRect, menuBarItems, metrics.menuBarMetrics);
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layout.toolbarLayout =
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BuildUIEditorShellToolbarLayout(layout.toolbarRect, toolbarButtons, metrics.toolbarMetrics);
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layout.statusBarLayout =
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BuildUIEditorStatusBarLayout(layout.statusBarRect, statusSegments, metrics.statusBarMetrics);
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return layout;
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}
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UIEditorShellComposeRequest ResolveUIEditorShellComposeRequest(
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const UIRect& bounds,
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const UIEditorShellComposeModel& model,
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const UIEditorShellComposeMetrics& metrics) {
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UIEditorShellComposeRequest request = {};
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request.layout = BuildUIEditorShellComposeLayout(
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bounds,
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model.menuBarItems,
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model.toolbarButtons,
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model.statusSegments,
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metrics);
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return request;
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}
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UIEditorShellComposeFrame UpdateUIEditorShellCompose(
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UIEditorShellComposeState& state,
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const UIRect& bounds,
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const UIEditorPanelRegistry& panelRegistry,
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const UIEditorWorkspaceModel& workspace,
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const UIEditorWorkspaceSession& session,
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const UIEditorShellComposeModel& model,
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const std::vector<::XCEngine::UI::UIInputEvent>& inputEvents,
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const Widgets::UIEditorDockHostState& dockHostState,
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const UIEditorShellComposeMetrics& metrics) {
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UIEditorShellComposeFrame frame = {};
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frame.layout = BuildUIEditorShellComposeLayout(
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bounds,
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model.menuBarItems,
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model.toolbarButtons,
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model.statusSegments,
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metrics);
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(void)UpdateUIEditorWorkspaceCompose(
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state.workspaceState,
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frame.layout.workspaceRect,
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panelRegistry,
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workspace,
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session,
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model.workspacePresentations,
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inputEvents,
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dockHostState,
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metrics.dockHostMetrics,
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metrics.viewportMetrics);
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return frame;
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}
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void AppendUIEditorShellCompose(
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::XCEngine::UI::UIDrawList& drawList,
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const UIEditorShellComposeFrame& frame,
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const UIEditorWorkspaceComposeFrame& workspaceFrame,
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const UIEditorShellComposeModel& model,
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const UIEditorShellComposeState& state,
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const UIEditorShellComposePalette& palette,
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const UIEditorShellComposeMetrics& metrics,
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const App::BuiltInIcons* builtInIcons) {
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AppendUIEditorShellComposeBase(
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drawList,
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frame,
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model,
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state,
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palette,
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metrics,
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builtInIcons);
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AppendUIEditorWorkspaceCompose(
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drawList,
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workspaceFrame,
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palette.dockHostPalette,
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metrics.dockHostMetrics,
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palette.viewportPalette,
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metrics.viewportMetrics,
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UIEditorWorkspaceComposeAppendOptions{ true });
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AppendUIEditorShellComposeStatusBar(
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drawList,
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frame,
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model,
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state,
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palette,
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metrics);
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}
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void AppendUIEditorShellComposeBase(
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::XCEngine::UI::UIDrawList& drawList,
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const UIEditorShellComposeFrame& frame,
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const UIEditorShellComposeModel& model,
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const UIEditorShellComposeState& state,
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const UIEditorShellComposePalette& palette,
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const UIEditorShellComposeMetrics& metrics,
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const App::BuiltInIcons* builtInIcons) {
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drawList.AddFilledRect(
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frame.layout.bounds,
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palette.surfaceColor,
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metrics.surfaceCornerRounding);
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drawList.AddRectOutline(
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frame.layout.bounds,
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palette.surfaceBorderColor,
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1.0f,
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metrics.surfaceCornerRounding);
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AppendUIEditorMenuBarBackground(
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drawList,
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frame.layout.menuBarLayout,
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model.menuBarItems,
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state.menuBarState,
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palette.menuBarPalette,
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metrics.menuBarMetrics);
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AppendUIEditorMenuBarForeground(
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drawList,
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frame.layout.menuBarLayout,
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model.menuBarItems,
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state.menuBarState,
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palette.menuBarPalette,
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metrics.menuBarMetrics);
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AppendUIEditorShellToolbar(
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drawList,
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frame.layout.toolbarLayout,
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model.toolbarButtons,
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palette.toolbarPalette,
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metrics.toolbarMetrics,
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builtInIcons);
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}
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void AppendUIEditorShellComposeStatusBar(
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::XCEngine::UI::UIDrawList& drawList,
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const UIEditorShellComposeFrame& frame,
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const UIEditorShellComposeModel& model,
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const UIEditorShellComposeState& state,
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const UIEditorShellComposePalette& palette,
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const UIEditorShellComposeMetrics& metrics) {
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AppendUIEditorStatusBarBackground(
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drawList,
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frame.layout.statusBarLayout,
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model.statusSegments,
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state.statusBarState,
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palette.statusBarPalette,
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metrics.statusBarMetrics);
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AppendUIEditorStatusBarForeground(
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drawList,
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frame.layout.statusBarLayout,
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model.statusSegments,
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state.statusBarState,
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palette.statusBarPalette,
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metrics.statusBarMetrics);
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}
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void AppendUIEditorShellComposeOverlay(
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::XCEngine::UI::UIDrawList& drawList,
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const UIEditorWorkspaceComposeFrame& workspaceFrame,
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const UIEditorShellComposePalette& palette,
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const UIEditorShellComposeMetrics& metrics) {
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AppendUIEditorWorkspaceComposeOverlay(
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drawList,
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workspaceFrame,
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palette.dockHostPalette,
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metrics.dockHostMetrics);
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}
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} // namespace XCEngine::UI::Editor
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