- add managed RenderStateBlock authoring types and wire them through DrawingSettings - let RenderObjectsRendererFeature author depth and stencil overrides for scene draws - apply scene draw render state overrides inside builtin forward pipeline and document the stage plan
13 lines
180 B
C#
13 lines
180 B
C#
using System;
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namespace XCEngine.Rendering
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{
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[Flags]
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public enum RenderStateMask : uint
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{
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None = 0,
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Depth = 1u << 0,
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Stencil = 1u << 1
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}
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}
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