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XCEngine/engine/third_party/physx/source/gpusolver/include/PxgSolverConstraint1D.h

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// Redistribution and use in source and binary forms, with or without
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXG_SOLVER_CONSTRAINT_1D_H
#define PXG_SOLVER_CONSTRAINT_1D_H
#include "foundation/PxVec3.h"
#include "PxConstraintDesc.h"
#include "PxgSolverConstraintDesc.h"
#include "DySolverConstraintTypes.h"
#include "CmSpatialVector.h"
namespace physx
{
struct PxgSolverConstraint1DHeader
{
float4 body0WorldOffset_linBreakImpulse;
//Strict ordering required - invInertiaScale0->invMassScale0->invInertiaScale1->invMassScale1. Do not change!
PxReal invInertiaScale0;
PxReal invMassScale0;
PxReal invInertiaScale1;
PxReal invMassScale1;
PxU32 rowCounts; // numbers of rows each 1D constraints
PxU32 breakable; // indicate whether the constraint are breakable or not
PxReal angBreakImpulse;
PxU32 writeBackOffset;
};
PX_COMPILE_TIME_ASSERT(sizeof(PxgSolverConstraint1DHeader) == 48);
PX_ALIGN_PREFIX(16)
struct PxgSolverConstraint1DCon
{
PxVec3 ang0; //12 12
PxVec3 lin0; //12 24
PxVec3 ang1; //12 36
PxVec3 lin1; //12 48
Cm::UnAlignedSpatialVector deltaVA; //24 72
Cm::UnAlignedSpatialVector deltaVB; //24 96
PxReal minImpulse; //4 100
PxReal maxImpulse; //4 104
PxReal velMultiplier; //4 108
PxReal impulseMultiplier; //4 112
} PX_ALIGN_SUFFIX(16);
PX_COMPILE_TIME_ASSERT(sizeof(PxgSolverConstraint1DCon) == 112);
struct PxgSolverConstraint1DMod
{
PxVec3 ang0Writeback; //!< unscaled angular velocity projection (body 0)
PxReal constant; //!< constant
PxReal unbiasedConstant; //!< unbiased constant
PxReal appliedForce; //!< applied force to correct velocity+bias
PxU32 flags;
};
struct PxgTGSSolverConstraint1DHeader
{
PxU16 rowCounts; // numbers of rows each 1D constraints
PxU16 breakable; // indicate whether the constraint are breakable or not
PxReal linBreakImpulse;
PxReal angBreakImpulse;
PxU32 writeBackOffset;
PxVec4 raWorld;
PxVec4 rbWorld;
//Strict ordering required - invInertiaScale0->invMassScale0->invInertiaScale1->invMassScale1. Do not change!
PxReal invInertiaScale0;
PxReal invMassScale0;
PxReal invInertiaScale1;
PxReal invMassScale1;
//There is no orthogonalization with articulation constraints, so we do not need to
//add anything to reflect that in this code!
};
PX_ALIGN_PREFIX(16)
struct PxgTGSSolverConstraint1DCon
{
PxVec3 ang0; //12 12
PxVec3 lin0; //12 24
PxVec3 ang1; //12 36
PxVec3 lin1; //12 48
Cm::UnAlignedSpatialVector deltaVA; //24 72
Cm::UnAlignedSpatialVector deltaVB; //24 96
PxReal minImpulse; //4 100
PxReal maxImpulse; //4 104
PxReal velMultiplier; //4 108
PxReal impulseMultiplier; //4 112
PxReal error; //4 116
PxReal velTarget; //4 120
PxReal recipResponse; //4 124
PxReal angularErrorScale; //4 128
} PX_ALIGN_SUFFIX(16);
PX_COMPILE_TIME_ASSERT(sizeof(PxgTGSSolverConstraint1DCon) == 128);
struct PxgTGSSolverConstraint1DMod
{
PxReal appliedForce; //!< applied force to correct velocity+bias
PxReal maxBias;
PxReal biasScale;
PxU32 flags;
};
struct PxgJointParams
{
PxgSolverConstraint1DHeader* jointHeader;
PxgSolverConstraint1DCon* jointCon;
PxgSolverConstraint1DMod* jointMod;
};
struct PxgTGSJointParams
{
PxgTGSSolverConstraint1DHeader* jointHeader;
PxgTGSSolverConstraint1DCon* jointCon;
PxgTGSSolverConstraint1DMod* jointMod;
};
}
#endif