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XCEngine/engine/third_party/physx/source/foundation/windows/FdWindowsFPU.cpp

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3.0 KiB
C++

// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "foundation/PxFPU.h"
#include "float.h"
#include "foundation/PxIntrinsics.h"
#if PX_X64 || PX_ARM || PX_A64
#define _MCW_ALL _MCW_DN | _MCW_EM | _MCW_RC
#else
#define _MCW_ALL _MCW_DN | _MCW_EM | _MCW_IC | _MCW_RC | _MCW_PC
#endif
physx::PxFPUGuard::PxFPUGuard()
{
// default plus FTZ and DAZ
#if PX_X64 || PX_ARM || PX_A64
// query current control word state
_controlfp_s(mControlWords, 0, 0);
// set both x87 and sse units to default + DAZ
unsigned int cw;
_controlfp_s(&cw, _CW_DEFAULT | _DN_FLUSH, _MCW_ALL);
#else
// query current control word state
__control87_2(0, 0, mControlWords, mControlWords + 1);
// set both x87 and sse units to default + DAZ
unsigned int x87, sse;
__control87_2(_CW_DEFAULT | _DN_FLUSH, _MCW_ALL, &x87, &sse);
#endif
}
physx::PxFPUGuard::~PxFPUGuard()
{
_clearfp();
#if PX_X64 || PX_ARM || PX_A64
// reset FP state
unsigned int cw;
_controlfp_s(&cw, *mControlWords, _MCW_ALL);
#else
// reset FP state
unsigned int x87, sse;
__control87_2(mControlWords[0], _MCW_ALL, &x87, 0);
__control87_2(mControlWords[1], _MCW_ALL, 0, &sse);
#endif
}
void physx::PxEnableFPExceptions()
{
// clear any pending exceptions
_clearfp();
// enable all fp exceptions except inexact and underflow (common, benign)
_controlfp_s(NULL, uint32_t(~_MCW_EM) | _EM_INEXACT | _EM_UNDERFLOW, _MCW_EM);
}
void physx::PxDisableFPExceptions()
{
_controlfp_s(NULL, _MCW_EM, _MCW_EM);
}