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XCEngine/engine/third_party/physx/snippets/snippetrender/SnippetCamera.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PHYSX_SNIPPET_CAMERA_H
#define PHYSX_SNIPPET_CAMERA_H
#include "foundation/PxTransform.h"
namespace Snippets
{
class Camera
{
public:
Camera(const physx::PxVec3& eye, const physx::PxVec3& dir);
void handleMouse(int button, int state, int x, int y);
bool handleKey(unsigned char key, int x, int y, float speed = 0.5f);
void handleMotion(int x, int y);
void handleAnalogMove(float x, float y);
physx::PxVec3 getEye() const;
physx::PxVec3 getDir() const;
physx::PxTransform getTransform() const;
void setPose(const physx::PxVec3& eye, const physx::PxVec3& dir);
void setSpeed(float speed);
private:
physx::PxVec3 mEye;
physx::PxVec3 mDir;
int mMouseX;
int mMouseY;
float mSpeed;
};
}
#endif //PHYSX_SNIPPET_CAMERA_H