148 lines
5.8 KiB
C++
148 lines
5.8 KiB
C++
// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PINNED_ARRAY_H
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#define PX_PINNED_ARRAY_H
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#include "foundation/PxArray.h"
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#include "foundation/PxAllocator.h"
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#include "foundation/PxBounds3.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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// PT: the default pinned-memory arrays are defined as PxPinnedArray = PxArray<T, PxVirtualAllocator>.
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// The PxVirtualAllocator ultimately uses cuMemHostAlloc via PxgCudaHostMemoryAllocatorCallback / PxgPinnedMemoryAllocate.
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// We use the CU_MEMHOSTALLOC_DEVICEMAP flag there so cuMemHostGetDevicePointer() can later be used on returned ptr.
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//
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// The new pinned-memory arrays are defined as PxPinnedArraySafe = PxArray<T, PxPinnedAllocator<T> >. This uses a new
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// allocator that allocates either from cuMemHostAlloc, *or* fallbacks to regular allocs when we run out of pinned memory.
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// The issue is that in the second case cuMemHostGetDevicePointer() will fail, so we cannot use this everywhere.
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//
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// I think this exposes issues in PxArray itself, for example in the swap function (we don't swap the allocator data there,
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// so when using a PxVirtualAllocator with PxArray the PxVirtualAllocator members are not swapped).
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// PT: this class uses the fact that PxArray inherits from the allocator to add new members to the array class. In particular
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// PxPinnedAllocator::mPinned describes where PxArray::mData has been allocated. The class is mostly designed to be used in
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// conjunction with PxArray, not as a standalone allocator.
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template<class T>
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class PxPinnedAllocator
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{
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public:
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PxPinnedAllocator(PxVirtualAllocatorCallback* callback = NULL, int group = 0) : mCallback(callback), mGroup(group), mPinned(0) {}
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PX_INLINE void* allocate(size_t size, const char* file, int line, uint32_t* cookie=NULL)
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{
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PX_ASSERT(mCallback);
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// PT: returns *previous* pinned value. It will be passed back to the deallocate function.
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if(cookie)
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*cookie = mPinned;
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if(!size)
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{
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mPinned = 0xffffffff;
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return NULL;
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}
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// PT: first, try with the pinned-memory allocator
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void* ptr = mCallback->allocate(size, mGroup, file, line);
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if(ptr)
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{
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mPinned = 1;
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return ptr;
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}
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// PT: if it fails, fallback to regular allocator
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mPinned = 0;
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return PxReflectionAllocator<T>::allocate(size, file, line);
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}
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PX_INLINE void deallocate(void* ptr, uint32_t* cookie=NULL)
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{
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PX_ASSERT(mCallback);
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if(ptr)
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{
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// PT: by default use the internal value, except if we're given an explicit cookie
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const uint32_t pinned = cookie ? *cookie : mPinned;
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if(pinned==1)
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mCallback->deallocate(ptr);
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else
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PxReflectionAllocator<T>::deallocate(ptr);
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}
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}
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PX_FORCE_INLINE void setCallback(PxVirtualAllocatorCallback* callback)
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{
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mCallback = callback;
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}
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PX_FORCE_INLINE PxVirtualAllocatorCallback* getCallback()
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{
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return mCallback;
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}
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private:
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PxVirtualAllocatorCallback* mCallback;
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const int mGroup;
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uint32_t mPinned;
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PxPinnedAllocator& operator=(const PxPinnedAllocator&);
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};
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struct PxsCachedTransform;
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// PT: default versions:
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template<class T>
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using PxPinnedArray = PxArray<T, PxVirtualAllocator>;
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typedef PxArray<PxsCachedTransform, PxVirtualAllocator> PxCachedTransformArrayPinned;
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typedef PxArray<PxBounds3, PxVirtualAllocator> PxBoundsArrayPinned;
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typedef PxArray<PxReal, PxVirtualAllocator> PxFloatArrayPinned;
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typedef PxArray<PxU32, PxVirtualAllocator> PxInt32ArrayPinned;
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typedef PxArray<PxU16, PxVirtualAllocator> PxInt16ArrayPinned;
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typedef PxArray<PxU8, PxVirtualAllocator> PxInt8ArrayPinned;
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// PT: new versions
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template<class T>
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using PxPinnedArraySafe = PxArray<T, PxPinnedAllocator<T> >;
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typedef PxArray<PxsCachedTransform, PxPinnedAllocator<PxsCachedTransform> > PxCachedTransformArrayPinnedSafe;
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typedef PxArray<PxBounds3, PxPinnedAllocator<PxBounds3> > PxBoundsArrayPinnedSafe;
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typedef PxArray<PxReal, PxPinnedAllocator<PxReal> > PxFloatArrayPinnedSafe;
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typedef PxArray<PxU32, PxPinnedAllocator<PxU32> > PxInt32ArrayPinnedSafe;
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typedef PxArray<PxU16, PxPinnedAllocator<PxU16> > PxInt16ArrayPinnedSafe;
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typedef PxArray<PxU8, PxPinnedAllocator<PxU8> > PxInt8ArrayPinnedSafe;
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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#endif
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