Files
XCEngine/tests/RHI/Vulkan/integration/quad/main.cpp

612 lines
20 KiB
C++

#include <windows.h>
#include <cstdarg>
#include <cstdio>
#include <cstring>
#include <filesystem>
#include <memory>
#include <vector>
#include "XCEngine/Core/Containers/String.h"
#include "XCEngine/Debug/ConsoleLogSink.h"
#include "XCEngine/Debug/Logger.h"
#include "XCEngine/RHI/RHIBuffer.h"
#include "XCEngine/RHI/RHIDescriptorPool.h"
#include "XCEngine/RHI/RHIDescriptorSet.h"
#include "XCEngine/RHI/RHIEnums.h"
#include "XCEngine/RHI/RHIPipelineLayout.h"
#include "XCEngine/RHI/RHIPipelineState.h"
#include "XCEngine/RHI/RHIResourceView.h"
#include "XCEngine/RHI/RHISampler.h"
#include "XCEngine/RHI/RHITexture.h"
#include "XCEngine/RHI/Vulkan/VulkanCommandList.h"
#include "XCEngine/RHI/Vulkan/VulkanCommandQueue.h"
#include "XCEngine/RHI/Vulkan/VulkanDevice.h"
#include "XCEngine/RHI/Vulkan/VulkanScreenshot.h"
#include "XCEngine/RHI/Vulkan/VulkanSwapChain.h"
#include "XCEngine/RHI/Vulkan/VulkanTexture.h"
#include "third_party/stb/stb_image.h"
using namespace XCEngine::Containers;
using namespace XCEngine::Debug;
using namespace XCEngine::RHI;
namespace {
constexpr int kWidth = 1280;
constexpr int kHeight = 720;
constexpr int kTargetFrameCount = 30;
struct Vertex {
float pos[4];
float uv[2];
};
constexpr Vertex kQuadVertices[] = {
{{-0.5f, -0.5f, 0.0f, 1.0f}, {0.0f, 1.0f}},
{{-0.5f, 0.5f, 0.0f, 1.0f}, {0.0f, 0.0f}},
{{ 0.5f, -0.5f, 0.0f, 1.0f}, {1.0f, 1.0f}},
{{ 0.5f, 0.5f, 0.0f, 1.0f}, {1.0f, 0.0f}},
};
constexpr uint32_t kQuadIndices[] = {0, 1, 2, 2, 1, 3};
const char kQuadVertexShader[] = R"(#version 450
layout(location = 0) in vec4 aPosition;
layout(location = 1) in vec2 aTexCoord;
layout(location = 0) out vec2 vTexCoord;
void main() {
gl_Position = aPosition;
vTexCoord = aTexCoord;
}
)";
const char kQuadFragmentShader[] = R"(#version 450
layout(set = 0, binding = 0) uniform texture2D uTexture;
layout(set = 1, binding = 0) uniform sampler uSampler;
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = texture(sampler2D(uTexture, uSampler), vTexCoord);
}
)";
VulkanDevice g_device;
VulkanCommandQueue g_commandQueue;
VulkanSwapChain g_swapChain;
VulkanCommandList g_commandList;
VulkanScreenshot g_screenshot;
std::vector<RHIResourceView*> g_backBufferViews;
RHIBuffer* g_vertexBuffer = nullptr;
RHIResourceView* g_vertexBufferView = nullptr;
RHIBuffer* g_indexBuffer = nullptr;
RHIResourceView* g_indexBufferView = nullptr;
RHITexture* g_texture = nullptr;
RHIResourceView* g_textureView = nullptr;
RHISampler* g_sampler = nullptr;
RHIDescriptorPool* g_texturePool = nullptr;
RHIDescriptorSet* g_textureSet = nullptr;
RHIDescriptorPool* g_samplerPool = nullptr;
RHIDescriptorSet* g_samplerSet = nullptr;
RHIPipelineLayout* g_pipelineLayout = nullptr;
RHIPipelineState* g_pipelineState = nullptr;
HWND g_window = nullptr;
template <typename T>
void ShutdownAndDelete(T*& object) {
if (object != nullptr) {
object->Shutdown();
delete object;
object = nullptr;
}
}
void Log(const char* format, ...) {
char buffer[1024] = {};
va_list args;
va_start(args, format);
vsnprintf(buffer, sizeof(buffer), format, args);
va_end(args);
Logger::Get().Debug(LogCategory::Rendering, String(buffer));
}
std::filesystem::path GetExecutableDirectory() {
char exePath[MAX_PATH] = {};
const DWORD length = GetModuleFileNameA(nullptr, exePath, MAX_PATH);
if (length == 0 || length >= MAX_PATH) {
return std::filesystem::current_path();
}
return std::filesystem::path(exePath).parent_path();
}
std::filesystem::path ResolveRuntimePath(const char* relativePath) {
return GetExecutableDirectory() / relativePath;
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
switch (msg) {
case WM_CLOSE:
PostQuitMessage(0);
return 0;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
}
GraphicsPipelineDesc CreateQuadPipelineDesc() {
GraphicsPipelineDesc desc = {};
desc.pipelineLayout = g_pipelineLayout;
desc.topologyType = static_cast<uint32_t>(PrimitiveTopologyType::Triangle);
desc.renderTargetFormats[0] = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
desc.depthStencilFormat = static_cast<uint32_t>(Format::Unknown);
desc.sampleCount = 1;
desc.rasterizerState.fillMode = static_cast<uint32_t>(FillMode::Solid);
desc.rasterizerState.cullMode = static_cast<uint32_t>(CullMode::None);
desc.rasterizerState.frontFace = static_cast<uint32_t>(FrontFace::CounterClockwise);
desc.rasterizerState.depthClipEnable = true;
desc.depthStencilState.depthTestEnable = false;
desc.depthStencilState.depthWriteEnable = false;
desc.depthStencilState.stencilEnable = false;
InputElementDesc position = {};
position.semanticName = "POSITION";
position.semanticIndex = 0;
position.format = static_cast<uint32_t>(Format::R32G32B32A32_Float);
position.inputSlot = 0;
position.alignedByteOffset = 0;
desc.inputLayout.elements.push_back(position);
InputElementDesc texcoord = {};
texcoord.semanticName = "TEXCOORD";
texcoord.semanticIndex = 0;
texcoord.format = static_cast<uint32_t>(Format::R32G32_Float);
texcoord.inputSlot = 0;
texcoord.alignedByteOffset = sizeof(float) * 4;
desc.inputLayout.elements.push_back(texcoord);
desc.vertexShader.source.assign(kQuadVertexShader, kQuadVertexShader + std::strlen(kQuadVertexShader));
desc.vertexShader.sourceLanguage = ShaderLanguage::GLSL;
desc.vertexShader.profile = L"vs";
desc.fragmentShader.source.assign(kQuadFragmentShader, kQuadFragmentShader + std::strlen(kQuadFragmentShader));
desc.fragmentShader.sourceLanguage = ShaderLanguage::GLSL;
desc.fragmentShader.profile = L"fs";
return desc;
}
void ShutdownViews() {
for (RHIResourceView* view : g_backBufferViews) {
if (view != nullptr) {
view->Shutdown();
delete view;
}
}
g_backBufferViews.clear();
}
void ShutdownQuadResources() {
ShutdownAndDelete(g_pipelineState);
ShutdownAndDelete(g_pipelineLayout);
ShutdownAndDelete(g_textureSet);
ShutdownAndDelete(g_samplerSet);
ShutdownAndDelete(g_texturePool);
ShutdownAndDelete(g_samplerPool);
ShutdownAndDelete(g_sampler);
ShutdownAndDelete(g_textureView);
ShutdownAndDelete(g_texture);
ShutdownAndDelete(g_vertexBufferView);
ShutdownAndDelete(g_indexBufferView);
ShutdownAndDelete(g_vertexBuffer);
ShutdownAndDelete(g_indexBuffer);
}
void ShutdownVulkan() {
ShutdownQuadResources();
ShutdownViews();
g_commandList.Shutdown();
g_swapChain.Shutdown();
g_commandQueue.Shutdown();
g_device.Shutdown();
}
bool InitVulkan() {
RHIDeviceDesc deviceDesc = {};
deviceDesc.adapterIndex = 0;
deviceDesc.enableDebugLayer = false;
deviceDesc.enableGPUValidation = false;
if (!g_device.Initialize(deviceDesc)) {
Log("[ERROR] Failed to initialize Vulkan device");
return false;
}
if (!g_commandQueue.Initialize(&g_device, CommandQueueType::Direct)) {
Log("[ERROR] Failed to initialize Vulkan command queue");
return false;
}
if (!g_swapChain.Initialize(&g_device, &g_commandQueue, g_window, kWidth, kHeight)) {
Log("[ERROR] Failed to initialize Vulkan swap chain");
return false;
}
if (!g_commandList.Initialize(&g_device)) {
Log("[ERROR] Failed to initialize Vulkan command list");
return false;
}
Log("[INFO] Vulkan initialized successfully");
return true;
}
bool LoadQuadTexture() {
const std::filesystem::path texturePath = ResolveRuntimePath("Res/Image/earth.png");
const std::string texturePathString = texturePath.string();
stbi_set_flip_vertically_on_load(0);
int width = 0;
int height = 0;
int channels = 0;
stbi_uc* pixels = stbi_load(texturePathString.c_str(), &width, &height, &channels, STBI_rgb_alpha);
if (pixels == nullptr) {
Log("[ERROR] Failed to load texture: %s", texturePathString.c_str());
return false;
}
TextureDesc textureDesc = {};
textureDesc.width = static_cast<uint32_t>(width);
textureDesc.height = static_cast<uint32_t>(height);
textureDesc.depth = 1;
textureDesc.mipLevels = 1;
textureDesc.arraySize = 1;
textureDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
textureDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
textureDesc.sampleCount = 1;
textureDesc.sampleQuality = 0;
textureDesc.flags = 0;
g_texture = g_device.CreateTexture(
textureDesc,
pixels,
static_cast<size_t>(width) * static_cast<size_t>(height) * 4,
static_cast<uint32_t>(width) * 4);
stbi_image_free(pixels);
if (g_texture == nullptr) {
Log("[ERROR] Failed to create texture");
return false;
}
ResourceViewDesc textureViewDesc = {};
textureViewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
textureViewDesc.dimension = ResourceViewDimension::Texture2D;
textureViewDesc.mipLevel = 0;
textureViewDesc.arraySize = 1;
g_textureView = g_device.CreateShaderResourceView(g_texture, textureViewDesc);
if (g_textureView == nullptr) {
Log("[ERROR] Failed to create texture view");
return false;
}
SamplerDesc samplerDesc = {};
samplerDesc.filter = static_cast<uint32_t>(FilterMode::Linear);
samplerDesc.addressU = static_cast<uint32_t>(TextureAddressMode::Clamp);
samplerDesc.addressV = static_cast<uint32_t>(TextureAddressMode::Clamp);
samplerDesc.addressW = static_cast<uint32_t>(TextureAddressMode::Clamp);
samplerDesc.mipLodBias = 0.0f;
samplerDesc.maxAnisotropy = 1;
samplerDesc.comparisonFunc = static_cast<uint32_t>(ComparisonFunc::Always);
samplerDesc.borderColorR = 0.0f;
samplerDesc.borderColorG = 0.0f;
samplerDesc.borderColorB = 0.0f;
samplerDesc.borderColorA = 0.0f;
samplerDesc.minLod = 0.0f;
samplerDesc.maxLod = 1000.0f;
g_sampler = g_device.CreateSampler(samplerDesc);
if (g_sampler == nullptr) {
Log("[ERROR] Failed to create sampler");
return false;
}
DescriptorSetLayoutBinding textureBinding = {};
textureBinding.binding = 0;
textureBinding.type = static_cast<uint32_t>(DescriptorType::SRV);
textureBinding.count = 1;
textureBinding.visibility = static_cast<uint32_t>(ShaderVisibility::Pixel);
DescriptorSetLayoutDesc textureSetLayout = {};
textureSetLayout.bindings = &textureBinding;
textureSetLayout.bindingCount = 1;
DescriptorPoolDesc texturePoolDesc = {};
texturePoolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
texturePoolDesc.descriptorCount = 1;
texturePoolDesc.shaderVisible = true;
g_texturePool = g_device.CreateDescriptorPool(texturePoolDesc);
if (g_texturePool == nullptr) {
Log("[ERROR] Failed to create texture descriptor pool");
return false;
}
g_textureSet = g_texturePool->AllocateSet(textureSetLayout);
if (g_textureSet == nullptr) {
Log("[ERROR] Failed to allocate texture descriptor set");
return false;
}
g_textureSet->Update(0, g_textureView);
DescriptorSetLayoutBinding samplerBinding = {};
samplerBinding.binding = 0;
samplerBinding.type = static_cast<uint32_t>(DescriptorType::Sampler);
samplerBinding.count = 1;
samplerBinding.visibility = static_cast<uint32_t>(ShaderVisibility::Pixel);
DescriptorSetLayoutDesc samplerSetLayout = {};
samplerSetLayout.bindings = &samplerBinding;
samplerSetLayout.bindingCount = 1;
DescriptorPoolDesc samplerPoolDesc = {};
samplerPoolDesc.type = DescriptorHeapType::Sampler;
samplerPoolDesc.descriptorCount = 1;
samplerPoolDesc.shaderVisible = true;
g_samplerPool = g_device.CreateDescriptorPool(samplerPoolDesc);
if (g_samplerPool == nullptr) {
Log("[ERROR] Failed to create sampler descriptor pool");
return false;
}
g_samplerSet = g_samplerPool->AllocateSet(samplerSetLayout);
if (g_samplerSet == nullptr) {
Log("[ERROR] Failed to allocate sampler descriptor set");
return false;
}
g_samplerSet->UpdateSampler(0, g_sampler);
DescriptorSetLayoutDesc setLayouts[] = {
textureSetLayout,
samplerSetLayout,
};
RHIPipelineLayoutDesc pipelineLayoutDesc = {};
pipelineLayoutDesc.setLayouts = setLayouts;
pipelineLayoutDesc.setLayoutCount = static_cast<uint32_t>(std::size(setLayouts));
g_pipelineLayout = g_device.CreatePipelineLayout(pipelineLayoutDesc);
if (g_pipelineLayout == nullptr) {
Log("[ERROR] Failed to create pipeline layout");
return false;
}
return true;
}
bool InitQuadResources() {
BufferDesc vertexBufferDesc = {};
vertexBufferDesc.size = sizeof(kQuadVertices);
vertexBufferDesc.stride = sizeof(Vertex);
vertexBufferDesc.bufferType = static_cast<uint32_t>(BufferType::Vertex);
g_vertexBuffer = g_device.CreateBuffer(vertexBufferDesc);
if (g_vertexBuffer == nullptr) {
Log("[ERROR] Failed to create vertex buffer");
return false;
}
g_vertexBuffer->SetData(kQuadVertices, sizeof(kQuadVertices));
g_vertexBuffer->SetStride(sizeof(Vertex));
g_vertexBuffer->SetBufferType(BufferType::Vertex);
ResourceViewDesc vertexViewDesc = {};
vertexViewDesc.dimension = ResourceViewDimension::Buffer;
vertexViewDesc.structureByteStride = sizeof(Vertex);
g_vertexBufferView = g_device.CreateVertexBufferView(g_vertexBuffer, vertexViewDesc);
if (g_vertexBufferView == nullptr) {
Log("[ERROR] Failed to create vertex buffer view");
return false;
}
BufferDesc indexBufferDesc = {};
indexBufferDesc.size = sizeof(kQuadIndices);
indexBufferDesc.stride = sizeof(uint32_t);
indexBufferDesc.bufferType = static_cast<uint32_t>(BufferType::Index);
g_indexBuffer = g_device.CreateBuffer(indexBufferDesc);
if (g_indexBuffer == nullptr) {
Log("[ERROR] Failed to create index buffer");
return false;
}
g_indexBuffer->SetData(kQuadIndices, sizeof(kQuadIndices));
g_indexBuffer->SetStride(sizeof(uint32_t));
g_indexBuffer->SetBufferType(BufferType::Index);
ResourceViewDesc indexViewDesc = {};
indexViewDesc.dimension = ResourceViewDimension::Buffer;
indexViewDesc.format = static_cast<uint32_t>(Format::R32_UInt);
g_indexBufferView = g_device.CreateIndexBufferView(g_indexBuffer, indexViewDesc);
if (g_indexBufferView == nullptr) {
Log("[ERROR] Failed to create index buffer view");
return false;
}
if (!LoadQuadTexture()) {
return false;
}
GraphicsPipelineDesc pipelineDesc = CreateQuadPipelineDesc();
g_pipelineState = g_device.CreatePipelineState(pipelineDesc);
if (g_pipelineState == nullptr || !g_pipelineState->IsValid()) {
Log("[ERROR] Failed to create quad pipeline state");
return false;
}
Log("[INFO] Quad resources initialized successfully");
return true;
}
RHIResourceView* GetCurrentBackBufferView() {
const uint32_t backBufferIndex = g_swapChain.GetCurrentBackBufferIndex();
if (g_backBufferViews.size() <= backBufferIndex) {
g_backBufferViews.resize(backBufferIndex + 1, nullptr);
}
if (g_backBufferViews[backBufferIndex] == nullptr) {
ResourceViewDesc viewDesc = {};
viewDesc.dimension = ResourceViewDimension::Texture2D;
viewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
viewDesc.arraySize = 1;
g_backBufferViews[backBufferIndex] = g_device.CreateRenderTargetView(
g_swapChain.GetCurrentBackBuffer(),
viewDesc);
if (g_backBufferViews[backBufferIndex] == nullptr) {
Log("[ERROR] Failed to create render target view for swap chain image %u", backBufferIndex);
}
}
return g_backBufferViews[backBufferIndex];
}
bool RenderFrame() {
if (!g_swapChain.AcquireNextImage()) {
Log("[ERROR] Failed to acquire next swap chain image");
return false;
}
RHIResourceView* renderTargetView = GetCurrentBackBufferView();
if (renderTargetView == nullptr) {
return false;
}
g_commandList.Reset();
g_commandList.SetRenderTargets(1, &renderTargetView, nullptr);
Viewport viewport = {0.0f, 0.0f, static_cast<float>(kWidth), static_cast<float>(kHeight), 0.0f, 1.0f};
Rect scissorRect = {0, 0, kWidth, kHeight};
g_commandList.SetViewport(viewport);
g_commandList.SetScissorRect(scissorRect);
g_commandList.Clear(0.0f, 0.0f, 1.0f, 1.0f, 1);
g_commandList.SetPipelineState(g_pipelineState);
RHIDescriptorSet* descriptorSets[] = {g_textureSet, g_samplerSet};
g_commandList.SetGraphicsDescriptorSets(0, static_cast<uint32_t>(std::size(descriptorSets)), descriptorSets, g_pipelineLayout);
g_commandList.SetPrimitiveTopology(PrimitiveTopology::TriangleList);
RHIResourceView* vertexBuffers[] = {g_vertexBufferView};
uint64_t offsets[] = {0};
uint32_t strides[] = {sizeof(Vertex)};
g_commandList.SetVertexBuffers(0, 1, vertexBuffers, offsets, strides);
g_commandList.SetIndexBuffer(g_indexBufferView, 0);
g_commandList.DrawIndexed(static_cast<uint32_t>(std::size(kQuadIndices)));
g_commandList.Close();
void* commandLists[] = {&g_commandList};
g_commandQueue.ExecuteCommandLists(1, commandLists);
return true;
}
} // namespace
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, LPSTR, int nShowCmd) {
Logger::Get().Initialize();
Logger::Get().AddSink(std::make_unique<ConsoleLogSink>());
Logger::Get().SetMinimumLevel(LogLevel::Debug);
WNDCLASSEXW wc = {};
wc.cbSize = sizeof(WNDCLASSEXW);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = L"XCEngine_Vulkan_Quad_Test";
if (!RegisterClassExW(&wc)) {
Log("[ERROR] Failed to register window class");
Logger::Get().Shutdown();
return -1;
}
RECT rect = {0, 0, kWidth, kHeight};
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
g_window = CreateWindowExW(
0,
L"XCEngine_Vulkan_Quad_Test",
L"Vulkan Quad Integration Test",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
rect.right - rect.left,
rect.bottom - rect.top,
nullptr,
nullptr,
hInstance,
nullptr);
if (g_window == nullptr) {
Log("[ERROR] Failed to create window");
Logger::Get().Shutdown();
return -1;
}
if (!InitVulkan() || !InitQuadResources()) {
ShutdownVulkan();
DestroyWindow(g_window);
g_window = nullptr;
Logger::Get().Shutdown();
return -1;
}
ShowWindow(g_window, nShowCmd);
UpdateWindow(g_window);
MSG msg = {};
int frameCount = 0;
int exitCode = 0;
while (true) {
if (PeekMessageW(&msg, nullptr, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT) {
break;
}
TranslateMessage(&msg);
DispatchMessageW(&msg);
continue;
}
if (!RenderFrame()) {
exitCode = -1;
break;
}
++frameCount;
Log("[INFO] Rendered frame %d", frameCount);
if (frameCount >= kTargetFrameCount) {
g_commandQueue.WaitForIdle();
if (!g_screenshot.Capture(&g_device, &g_swapChain, "quad.ppm")) {
Log("[ERROR] Failed to capture screenshot");
exitCode = -1;
}
break;
}
g_swapChain.Present(0, 0);
}
ShutdownVulkan();
if (g_window != nullptr) {
DestroyWindow(g_window);
g_window = nullptr;
}
Logger::Get().Shutdown();
return exitCode;
}