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XCEngine/tests/RHI/unit/test_compute.cpp

223 lines
6.3 KiB
C++

#include "fixtures/RHITestFixture.h"
#include "XCEngine/RHI/RHIShader.h"
#include "XCEngine/RHI/RHIPipelineState.h"
#include <cstring>
using namespace XCEngine::RHI;
namespace {
ShaderCompileDesc MakeComputeShaderDesc(RHIType backendType) {
ShaderCompileDesc desc = {};
if (backendType == RHIType::D3D12) {
static const char* cs = R"(
[numthreads(1, 1, 1)]
void MainCS(uint3 dispatchThreadId : SV_DispatchThreadID) {
}
)";
desc.source.assign(cs, cs + std::strlen(cs));
desc.sourceLanguage = ShaderLanguage::HLSL;
desc.entryPoint = L"MainCS";
desc.profile = L"cs_5_0";
} else {
static const char* cs = R"(
#version 460
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
}
)";
desc.source.assign(cs, cs + std::strlen(cs));
desc.sourceLanguage = ShaderLanguage::GLSL;
}
return desc;
}
} // namespace
TEST_P(RHITestFixture, ComputeShader_Compile_ValidShader) {
ShaderCompileDesc desc = MakeComputeShaderDesc(GetBackendType());
RHIShader* shader = GetDevice()->CreateShader(desc);
if (shader != nullptr) {
EXPECT_TRUE(shader->IsValid());
EXPECT_EQ(shader->GetType(), ShaderType::Compute);
shader->Shutdown();
delete shader;
}
}
TEST_P(RHITestFixture, ComputeShader_GetType_ReturnsCompute) {
ShaderCompileDesc desc = MakeComputeShaderDesc(GetBackendType());
RHIShader* shader = GetDevice()->CreateShader(desc);
if (shader != nullptr) {
EXPECT_EQ(shader->GetType(), ShaderType::Compute);
shader->Shutdown();
delete shader;
}
}
TEST_P(RHITestFixture, ComputeShader_Shutdown_Invalidates) {
ShaderCompileDesc desc = MakeComputeShaderDesc(GetBackendType());
RHIShader* shader = GetDevice()->CreateShader(desc);
if (shader != nullptr) {
EXPECT_TRUE(shader->IsValid());
shader->Shutdown();
EXPECT_FALSE(shader->IsValid());
delete shader;
}
}
TEST_P(RHITestFixture, PipelineState_SetComputeShader) {
GraphicsPipelineDesc desc = {};
RHIPipelineState* pso = GetDevice()->CreatePipelineState(desc);
if (pso == nullptr) {
return;
}
ShaderCompileDesc shaderDesc = MakeComputeShaderDesc(GetBackendType());
RHIShader* computeShader = GetDevice()->CreateShader(shaderDesc);
if (computeShader != nullptr) {
pso->SetComputeShader(computeShader);
EXPECT_TRUE(pso->HasComputeShader());
computeShader->Shutdown();
delete computeShader;
}
pso->Shutdown();
delete pso;
}
TEST_P(RHITestFixture, PipelineState_HasComputeShader_ReturnsTrue) {
GraphicsPipelineDesc desc = {};
RHIPipelineState* pso = GetDevice()->CreatePipelineState(desc);
if (pso == nullptr) {
return;
}
EXPECT_FALSE(pso->HasComputeShader());
ShaderCompileDesc shaderDesc = MakeComputeShaderDesc(GetBackendType());
RHIShader* computeShader = GetDevice()->CreateShader(shaderDesc);
if (computeShader != nullptr) {
pso->SetComputeShader(computeShader);
EXPECT_TRUE(pso->HasComputeShader());
computeShader->Shutdown();
delete computeShader;
}
pso->Shutdown();
delete pso;
}
TEST_P(RHITestFixture, PipelineState_GetType_Compute) {
GraphicsPipelineDesc desc = {};
RHIPipelineState* pso = GetDevice()->CreatePipelineState(desc);
if (pso == nullptr) {
return;
}
EXPECT_EQ(pso->GetType(), PipelineType::Graphics);
ShaderCompileDesc shaderDesc = MakeComputeShaderDesc(GetBackendType());
RHIShader* computeShader = GetDevice()->CreateShader(shaderDesc);
if (computeShader != nullptr) {
pso->SetComputeShader(computeShader);
EXPECT_EQ(pso->GetType(), PipelineType::Compute);
computeShader->Shutdown();
delete computeShader;
}
pso->Shutdown();
delete pso;
}
TEST_P(RHITestFixture, PipelineState_EnsureValid_Compute) {
GraphicsPipelineDesc desc = {};
RHIPipelineState* pso = GetDevice()->CreatePipelineState(desc);
if (pso == nullptr) {
return;
}
ShaderCompileDesc shaderDesc = MakeComputeShaderDesc(GetBackendType());
RHIShader* computeShader = GetDevice()->CreateShader(shaderDesc);
if (computeShader != nullptr) {
pso->SetComputeShader(computeShader);
if (GetBackendType() == RHIType::D3D12) {
EXPECT_FALSE(pso->IsValid());
pso->EnsureValid();
} else {
EXPECT_TRUE(pso->IsValid());
}
computeShader->Shutdown();
delete computeShader;
}
pso->Shutdown();
delete pso;
}
TEST_P(RHITestFixture, Device_CreateComputePipelineState_ReturnsValidComputePipeline) {
ComputePipelineDesc desc = {};
desc.computeShader = MakeComputeShaderDesc(GetBackendType());
RHIPipelineState* pso = GetDevice()->CreateComputePipelineState(desc);
ASSERT_NE(pso, nullptr);
EXPECT_TRUE(pso->IsValid());
EXPECT_TRUE(pso->HasComputeShader());
EXPECT_EQ(pso->GetType(), PipelineType::Compute);
pso->Shutdown();
delete pso;
}
TEST_P(RHITestFixture, Device_CreateComputePipelineState_UsesExternalPipelineLayout) {
RHIPipelineLayoutDesc pipelineLayoutDesc = {};
RHIPipelineLayout* pipelineLayout = GetDevice()->CreatePipelineLayout(pipelineLayoutDesc);
ASSERT_NE(pipelineLayout, nullptr);
ComputePipelineDesc desc = {};
desc.computeShader = MakeComputeShaderDesc(GetBackendType());
desc.pipelineLayout = pipelineLayout;
RHIPipelineState* pso = GetDevice()->CreateComputePipelineState(desc);
ASSERT_NE(pso, nullptr);
EXPECT_TRUE(pso->IsValid());
EXPECT_TRUE(pso->HasComputeShader());
EXPECT_EQ(pso->GetType(), PipelineType::Compute);
pso->Shutdown();
delete pso;
pipelineLayout->Shutdown();
delete pipelineLayout;
}
TEST_P(RHITestFixture, CommandList_Dispatch_Basic) {
RHICommandList* cmdList = GetDevice()->CreateCommandList({});
ASSERT_NE(cmdList, nullptr);
cmdList->Reset();
ComputePipelineDesc desc = {};
desc.computeShader = MakeComputeShaderDesc(GetBackendType());
RHIPipelineState* pso = GetDevice()->CreateComputePipelineState(desc);
if (pso != nullptr) {
cmdList->SetPipelineState(pso);
cmdList->Dispatch(1, 1, 1);
pso->Shutdown();
delete pso;
}
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
}