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XCEngine/docs/api/scene/scene/create-game-object.md
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CreateGameObject

Create a new GameObject in this scene.

Syntax

GameObject* CreateGameObject(const std::string& name, GameObject* parent = nullptr);

Parameters

  • name - The name of the new GameObject.
  • parent - Optional parent GameObject (defaults to nullptr).

Returns

Returns a pointer to the newly created GameObject.

Remarks

Creates a new GameObject with the specified name and optionally sets its parent. The GameObject is owned by the scene and will be destroyed when the scene is destroyed.

See Also

Examples

void Example(Scene* scene) {
    GameObject* player = scene->CreateGameObject("Player");
    GameObject* weapon = scene->CreateGameObject("Sword", player);
}