Files
XCEngine/new_editor/app/Features/Scene/SceneViewportToolOverlay.h

101 lines
2.9 KiB
C++

#pragma once
#include "Scene/SceneToolState.h"
#include "Ports/PortFwd.h"
#include <XCEngine/UI/DrawData.h>
#include <XCEngine/UI/Types.h>
#include <array>
#include <cstddef>
#include <cstdint>
#include <filesystem>
#include <string>
namespace XCEngine::UI::Editor::App {
inline constexpr std::size_t kSceneViewportToolOverlayInvalidIndex =
static_cast<std::size_t>(-1);
enum class SceneViewportToggleButtonKind : std::uint8_t {
Pivot = 0,
Space
};
struct SceneViewportToggleButtonFrame {
SceneViewportToggleButtonKind kind = SceneViewportToggleButtonKind::Pivot;
::XCEngine::UI::UIRect rect = {};
std::string label = {};
bool active = false;
bool hovered = false;
bool pressed = false;
};
struct SceneViewportToggleOverlayFrame {
bool visible = false;
::XCEngine::UI::UIRect panelRect = {};
std::array<SceneViewportToggleButtonFrame, 2> buttons = {};
};
struct SceneViewportToolOverlayButtonFrame {
SceneToolMode mode = SceneToolMode::View;
::XCEngine::UI::UIRect rect = {};
::XCEngine::UI::UITextureHandle texture = {};
const char* label = "";
bool active = false;
bool hovered = false;
bool pressed = false;
};
struct SceneViewportToolOverlayFrame {
bool visible = false;
::XCEngine::UI::UIRect clipRect = {};
SceneViewportToggleOverlayFrame toggleFrame = {};
::XCEngine::UI::UIRect panelRect = {};
std::array<SceneViewportToolOverlayButtonFrame, 5> buttons = {};
};
class SceneViewportToolOverlay {
public:
bool Initialize(
const std::filesystem::path& repoRoot,
Ports::TexturePort& renderer);
void Shutdown(Ports::TexturePort& renderer);
void ResetFrame();
void BuildFrame(
const ::XCEngine::UI::UIRect& viewportRect,
const ::XCEngine::UI::UIRect& topBarRect,
const ::XCEngine::UI::UIRect& clipRect,
SceneToolMode activeMode,
SceneToolPivotMode pivotMode,
SceneToolSpaceMode spaceMode,
std::size_t hoveredIndex,
std::size_t pressedIndex,
std::size_t hoveredToggleIndex,
std::size_t pressedToggleIndex);
std::size_t HitTest(const ::XCEngine::UI::UIPoint& point) const;
std::size_t HitTestToggle(const ::XCEngine::UI::UIPoint& point) const;
bool Contains(const ::XCEngine::UI::UIPoint& point) const;
const SceneViewportToolOverlayFrame& GetFrame() const;
private:
struct ToolTextureSet {
SceneToolMode mode = SceneToolMode::View;
const char* label = "";
::XCEngine::UI::UITextureHandle inactiveTexture = {};
::XCEngine::UI::UITextureHandle activeTexture = {};
};
std::array<ToolTextureSet, 5> m_toolTextures = {};
SceneViewportToolOverlayFrame m_frame = {};
};
void AppendSceneViewportToolOverlay(
::XCEngine::UI::UIDrawList& drawList,
const SceneViewportToolOverlayFrame& frame);
} // namespace XCEngine::UI::Editor::App