Key points:\n- restore the tests tree removed by bc47e6e\n- capture current editor workspace, scene, and docs reshuffle changes\n- keep local cloud.nvdb resources ignored from this commit
10 lines
144 B
GLSL
10 lines
144 B
GLSL
#version 460
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in vec2 vTexcoord;
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out vec4 fragColor;
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uniform sampler2D uTexture;
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void main() {
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fragColor = texture(uTexture, vTexcoord);
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} |