53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
#pragma once
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#include "Rendering/Viewport/SceneViewportPassSpecs.h"
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#include <XCEngine/Rendering/RenderContext.h>
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#include <XCEngine/Rendering/RenderPass.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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#include <cstdint>
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#include <memory>
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#include <vector>
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namespace XCEngine::UI::Editor::App {
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struct ViewportRenderTargets;
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class SceneViewportSelectionOutlinePassRenderer {
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public:
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SceneViewportSelectionOutlinePassRenderer();
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~SceneViewportSelectionOutlinePassRenderer();
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SceneViewportSelectionOutlinePassRenderer(
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const SceneViewportSelectionOutlinePassRenderer&) = delete;
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SceneViewportSelectionOutlinePassRenderer& operator=(
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const SceneViewportSelectionOutlinePassRenderer&) = delete;
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SceneViewportSelectionOutlinePassRenderer(
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SceneViewportSelectionOutlinePassRenderer&&) = delete;
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SceneViewportSelectionOutlinePassRenderer& operator=(
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SceneViewportSelectionOutlinePassRenderer&&) = delete;
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void Shutdown();
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bool Render(
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const ::XCEngine::Rendering::RenderContext& renderContext,
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const ::XCEngine::Rendering::RenderSurface& surface,
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const ::XCEngine::Rendering::RenderSceneData& sceneData,
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ViewportRenderTargets& targets,
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const std::vector<std::uint64_t>& selectedObjectIds,
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const SceneViewportSelectionOutlineStyle& style);
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private:
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class Impl;
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std::unique_ptr<Impl> m_impl = {};
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};
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std::unique_ptr<::XCEngine::Rendering::RenderPass>
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CreateSceneViewportSelectionOutlinePass(
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SceneViewportSelectionOutlinePassRenderer& renderer,
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ViewportRenderTargets* targets,
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const std::vector<std::uint64_t>& selectedObjectIds,
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const SceneViewportSelectionOutlineStyle& style);
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} // namespace XCEngine::UI::Editor::App
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