Files
XCEngine/editor/app/Rendering/Viewport/Passes/SceneViewportGridPass.h
2026-04-25 16:46:01 +08:00

39 lines
1.2 KiB
C++

#pragma once
#include "Rendering/Viewport/SceneViewportPassSpecs.h"
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderPass.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <memory>
namespace XCEngine::UI::Editor::App {
class SceneViewportGridPassRenderer {
public:
SceneViewportGridPassRenderer();
~SceneViewportGridPassRenderer();
SceneViewportGridPassRenderer(const SceneViewportGridPassRenderer&) = delete;
SceneViewportGridPassRenderer& operator=(const SceneViewportGridPassRenderer&) = delete;
SceneViewportGridPassRenderer(SceneViewportGridPassRenderer&&) = delete;
SceneViewportGridPassRenderer& operator=(SceneViewportGridPassRenderer&&) = delete;
void Shutdown();
bool Render(
const ::XCEngine::Rendering::RenderContext& renderContext,
const ::XCEngine::Rendering::RenderSurface& surface,
const SceneViewportGridPassData& data);
private:
class Impl;
std::unique_ptr<Impl> m_impl = {};
};
std::unique_ptr<::XCEngine::Rendering::RenderPass> CreateSceneViewportGridPass(
SceneViewportGridPassRenderer& renderer,
const SceneViewportGridPassData& data);
} // namespace XCEngine::UI::Editor::App