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XCEngine/docs/api/resources/texture-import-settings/setnormalmapstrength.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

561 B

TextureImportSettings::SetNormalMapStrength / GetNormalMapStrength

void SetNormalMapStrength(float strength);
float GetNormalMapStrength() const;

设置或获取法线贴图强度。

参数:

  • strength - 法线贴图强度系数

返回: float / void

线程安全:

示例:

TextureImportSettings settings;
settings.SetNormalMapStrength(2.0f);
float strength = settings.GetNormalMapStrength(); // 2.0f

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