Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
561 B
561 B
TextureImportSettings::SetNormalMapStrength / GetNormalMapStrength
void SetNormalMapStrength(float strength);
float GetNormalMapStrength() const;
设置或获取法线贴图强度。
参数:
strength- 法线贴图强度系数
返回: float / void
线程安全: ✅
示例:
TextureImportSettings settings;
settings.SetNormalMapStrength(2.0f);
float strength = settings.GetNormalMapStrength(); // 2.0f
相关文档
- TextureImportSettings 总览 - 返回类总览