Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
864 B
864 B
Matrix4x4::MultiplyPoint
Vector3 MultiplyPoint(const Vector3& v) const
使用矩阵变换一个点。会自动处理 w=1 的齐次坐标变换,适用于位置变换。
参数:
v- 待变换的三维点
返回: 变换后的三维点
线程安全: ✅
复杂度: O(1)
示例:
#include "XCEngine/Core/Math/Matrix4.h"
#include "XCEngine/Core/Math/Vector3.h"
using namespace XCEngine::Math;
Matrix4 transform = Matrix4::TRS(
Vector3(1.0f, 2.0f, 3.0f),
Quaternion::Identity(),
Vector3(1.0f, 1.0f, 1.0f)
);
Vector3 point(1.0f, 0.0f, 0.0f);
Vector3 transformed = transform.MultiplyPoint(point);
// transformed = (2.0f, 2.0f, 3.0f)
相关文档
- Matrix4 - 返回类总览
- MultiplyVector - 向量变换
- operator* - 矩阵乘法