Fixed discrepancies between source code and documentation: - AsyncLoader: Document Initialize() ignores workerThreadCount, Submit() doesn't do actual async loading, Update() is stub - ResourceManager: Document UnloadUnused() and ReloadResource() are stubs - ResourceCache: Document OnZeroRefCount() and Flush() are stubs - ResourceDependencyGraph: Document TopologicalSort() returns empty (stub) - ResourceFileSystem: Document GetResourceInfo() doesn't fill modifiedTime, EnumerateResources() is stub - FileArchive: Document Enumerate() is stub - ResourcePackageBuilder: Document AddDirectory() is stub - ImportSettings: Document LoadFromJSON/SaveToJSON are stubs - TextureImportSettings/MeshImportSettings: Document JSON methods are stubs - TextureLoader/MeshLoader/MaterialLoader/ShaderLoader/AudioLoader: Document GetDefaultSettings() returns nullptr - AudioLoader: Document ParseWAVData() is stub, Load() doesn't parse WAV headers - ShaderLoader: Document DetectShaderType/ParseShaderSource are stubs - MaterialLoader: Document ParseMaterialData() is stub - Texture: Document Create() mipLevels=0 behavior, GenerateMipmaps() returns false - Mesh: Document MeshLoader::Load() is example only - IResourceLoader: Document GetDefaultSettings() returns nullptr for all loaders
423 B
423 B
OBB::GetAxis
Vector3 GetAxis(int index) const
获取 OBB 的局部坐标轴。
参数:
index- 轴索引(0=X轴, 1=Y轴, 2=Z轴)
返回: Vector3 - 对应轴的方向向量
复杂度: O(1)
示例:
OBB obb = ...;
Vector3 xAxis = obb.GetAxis(0); // 局部 X 轴
Vector3 yAxis = obb.GetAxis(1); // 局部 Y 轴
Vector3 zAxis = obb.GetAxis(2); // 局部 Z 轴