Files
XCEngine/engine/CMakeLists.txt
ssdfasd e138fb2075 fix(RHI): 修复 OpenGL/D3D12 后端编译问题
- 修复 OpenGLCommandList 方法签名匹配 RHI 抽象接口
- 修复 OpenGLSwapChain Present/Resize 方法签名
- 添加 OpenGL 特有方法重载支持后端测试(底层逃逸)
- 暂时禁用不兼容的 Resources 模块
- 更新 OpenGL 测试 CMakeLists
2026-03-17 19:35:51 +08:00

181 lines
10 KiB
CMake

cmake_minimum_required(VERSION 3.15)
project(XCEngineLib)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
add_library(XCEngine STATIC
# Math
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Math.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Vector2.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Vector3.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Vector4.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Matrix3.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Matrix4.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Quaternion.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Transform.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Color.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Ray.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Plane.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Sphere.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Box.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Bounds.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Frustum.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/Rect.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Math/AABB.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Math/Matrix.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Math/Quaternion.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Math/Transform.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Math/Color.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Math/Geometry.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Math/FrustumBounds.cpp
# Containers
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Containers/Containers.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Containers/Array.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Containers/String.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Containers/HashMap.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Containers/String.cpp
# Memory
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Memory/Allocator.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Memory/LinearAllocator.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Memory/PoolAllocator.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Memory/ProxyAllocator.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Memory/MemoryManager.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Memory/Memory.cpp
# Threading
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/Threading.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/Mutex.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/SpinLock.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/ReadWriteLock.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/Thread.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/Task.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/LambdaTask.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/TaskGroup.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/TaskSystemConfig.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Threading/TaskSystem.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Threading/Thread.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Threading/TaskGroup.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Threading/TaskSystem.cpp
# Core
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Core/FileWriter.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Core/FileWriter.cpp
# Debug
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/Debug.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/LogLevel.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/LogCategory.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/LogEntry.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/ILogSink.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/ConsoleLogSink.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/FileLogSink.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/Logger.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Debug/Profiler.h
${CMAKE_CURRENT_SOURCE_DIR}/src/Debug/LogLevel.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Debug/LogCategory.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Debug/ConsoleLogSink.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Debug/FileLogSink.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Debug/Logger.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/Debug/Profiler.cpp
# RHI
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/RHIEnums.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Enum.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Device.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12CommandQueue.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12CommandAllocator.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12CommandList.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12DescriptorHeap.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Buffer.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12PipelineState.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Sampler.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Shader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Texture.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12RootSignature.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12SwapChain.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Fence.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Screenshot.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12RenderTargetView.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12DepthStencilView.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12ShaderResourceView.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12ConstantBufferView.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12QueryHeap.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12UnorderedAccessView.h
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Device.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12CommandQueue.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12CommandAllocator.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12CommandList.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12DescriptorHeap.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Buffer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12PipelineState.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Sampler.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Shader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Texture.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12RootSignature.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12SwapChain.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Fence.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12Screenshot.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12RenderTargetView.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12DepthStencilView.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12ShaderResourceView.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12ConstantBufferView.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12QueryHeap.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/D3D12/D3D12UnorderedAccessView.cpp
# OpenGL RHI
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLDevice.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLShader.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLBuffer.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLVertexArray.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLTexture.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLPipelineState.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLCommandList.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLSwapChain.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLFence.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLSampler.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLRenderTargetView.h
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/OpenGL/OpenGLDepthStencilView.h
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLDevice.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLShader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLBuffer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLVertexArray.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLTexture.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLPipelineState.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLCommandList.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLSwapChain.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLFence.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLSampler.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLRenderTargetView.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/OpenGL/OpenGLDepthStencilView.cpp
# Resources - TEMPORARILY DISABLED
# ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/Resources.h
# ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceTypes.h
# ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/IResource.h
# ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceHandle.h
# ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/IResourceLoader.h
# ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceManager.h
# ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/ResourceCache.h
# ${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Resources/AsyncLoader.h
# ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceManager.cpp
# ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceCache.cpp
# ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/AsyncLoader.cpp
# ${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/ResourceTypes.cpp
)
target_include_directories(XCEngine PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/include
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}/tests/OpenGL/package/include
)
if(MSVC)
target_compile_options(XCEngine PRIVATE /W3)
else()
target_compile_options(XCEngine PRIVATE -Wall)
endif()