Files
XCEngine/managed/XCEngine.ScriptCore/Rendering/Core/RenderStateBlock.cs
ssdfasd 7fe922d1c9 feat(srp): add render state block scene draw overrides
- add managed RenderStateBlock authoring types and wire them through DrawingSettings
- let RenderObjectsRendererFeature author depth and stencil overrides for scene draws
- apply scene draw render state overrides inside builtin forward pipeline and document the stage plan
2026-04-20 23:21:04 +08:00

28 lines
740 B
C#

using System.Runtime.InteropServices;
namespace XCEngine.Rendering
{
[StructLayout(LayoutKind.Sequential)]
public struct RenderStateBlock
{
public RenderStateMask mask;
public DepthState depthState;
public StencilState stencilState;
public byte stencilReference;
public bool hasOverrides =>
mask != RenderStateMask.None;
public static RenderStateBlock CreateDefault()
{
return new RenderStateBlock
{
mask = RenderStateMask.None,
depthState = DepthState.CreateDefault(),
stencilState = StencilState.CreateDefault(),
stencilReference = 0
};
}
}
}