- CommandAllocator: Reset, MultipleReset, DifferentTypes - CommandList: Close, GetDesc - CommandQueue: GetTimestampFrequency, ExecuteCommandLists - Note: Some tests fail after ExecuteCommandLists due to GPU state
28 lines
892 B
C++
28 lines
892 B
C++
#include "fixtures/D3D12TestFixture.h"
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TEST_F(D3D12TestFixture, CommandQueue_Placeholder) {
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ASSERT_NE(GetCommandQueue(), nullptr);
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}
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TEST_F(D3D12TestFixture, CommandQueue_GetTimestampFrequency) {
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D3D12_COMMAND_QUEUE_DESC desc = {};
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desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
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ComPtr<ID3D12CommandQueue> queue;
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HRESULT hr = GetDevice()->CreateCommandQueue(&desc, IID_PPV_ARGS(&queue));
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ASSERT_HRESULT_SUCCEEDED(hr);
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UINT64 frequency;
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hr = queue->GetTimestampFrequency(&frequency);
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ASSERT_HRESULT_SUCCEEDED(hr);
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EXPECT_GT(frequency, 0);
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}
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TEST_F(D3D12TestFixture, CommandQueue_ExecuteCommandLists_Empty) {
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GetCommandList()->Reset(GetCommandAllocator(), nullptr);
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ID3D12CommandList* commandLists[] = { GetCommandList() };
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GetCommandQueue()->ExecuteCommandLists(1, commandLists);
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GetCommandList()->Close();
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WaitForGPU();
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}
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