Files
XCEngine/engine/src/Rendering/Pipelines/ScriptableRenderPipelineHost.cpp

169 lines
5.9 KiB
C++

#include "Rendering/Pipelines/ScriptableRenderPipelineHost.h"
#include "Rendering/Passes/BuiltinDepthOnlyPass.h"
#include "Rendering/Passes/BuiltinObjectIdPass.h"
#include "Rendering/Passes/BuiltinShadowCasterPass.h"
#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
namespace XCEngine {
namespace Rendering {
namespace Pipelines {
namespace {
std::shared_ptr<const RenderPipelineAsset> CreateDefaultMainSceneRendererAsset() {
static const std::shared_ptr<const RenderPipelineAsset> s_defaultRendererAsset =
std::make_shared<BuiltinForwardPipelineAsset>();
return s_defaultRendererAsset;
}
std::unique_ptr<RenderPipelineRenderer> CreateMainSceneRendererFromAsset(
const std::shared_ptr<const RenderPipelineAsset>& mainSceneRendererAsset) {
const std::shared_ptr<const RenderPipelineAsset> resolvedAsset =
mainSceneRendererAsset != nullptr
? mainSceneRendererAsset
: CreateDefaultMainSceneRendererAsset();
if (resolvedAsset != nullptr) {
if (std::unique_ptr<RenderPipeline> pipeline = resolvedAsset->CreatePipeline()) {
return pipeline;
}
}
return std::make_unique<BuiltinForwardPipeline>();
}
void InstallDefaultStandaloneStagePasses(RenderPipeline& pipeline) {
pipeline.SetCameraFrameStandalonePass(
CameraFrameStage::ObjectId,
std::make_unique<Passes::BuiltinObjectIdPass>());
pipeline.SetCameraFrameStandalonePass(
CameraFrameStage::DepthOnly,
std::make_unique<Passes::BuiltinDepthOnlyPass>());
pipeline.SetCameraFrameStandalonePass(
CameraFrameStage::ShadowCaster,
std::make_unique<Passes::BuiltinShadowCasterPass>());
}
} // namespace
ScriptableRenderPipelineHost::ScriptableRenderPipelineHost()
: ScriptableRenderPipelineHost(CreateDefaultMainSceneRendererAsset()) {
}
ScriptableRenderPipelineHost::ScriptableRenderPipelineHost(
std::unique_ptr<RenderPipelineRenderer> mainSceneRenderer) {
InstallDefaultStandaloneStagePasses(*this);
ResetMainSceneRenderer(std::move(mainSceneRenderer));
}
ScriptableRenderPipelineHost::ScriptableRenderPipelineHost(
std::shared_ptr<const RenderPipelineAsset> mainSceneRendererAsset)
: m_mainSceneRendererAsset(
mainSceneRendererAsset != nullptr
? std::move(mainSceneRendererAsset)
: CreateDefaultMainSceneRendererAsset()) {
InstallDefaultStandaloneStagePasses(*this);
ResetMainSceneRenderer(
CreateMainSceneRendererFromAsset(m_mainSceneRendererAsset));
}
ScriptableRenderPipelineHost::~ScriptableRenderPipelineHost() {
Shutdown();
}
void ScriptableRenderPipelineHost::SetMainSceneRenderer(
std::unique_ptr<RenderPipelineRenderer> mainSceneRenderer) {
m_mainSceneRendererAsset.reset();
ResetMainSceneRenderer(std::move(mainSceneRenderer));
}
void ScriptableRenderPipelineHost::SetMainSceneRendererAsset(
std::shared_ptr<const RenderPipelineAsset> mainSceneRendererAsset) {
m_mainSceneRendererAsset =
mainSceneRendererAsset != nullptr
? std::move(mainSceneRendererAsset)
: CreateDefaultMainSceneRendererAsset();
ResetMainSceneRenderer(
CreateMainSceneRendererFromAsset(m_mainSceneRendererAsset));
}
bool ScriptableRenderPipelineHost::Initialize(const RenderContext& context) {
return m_mainSceneRenderer != nullptr &&
m_mainSceneRenderer->Initialize(context);
}
void ScriptableRenderPipelineHost::Shutdown() {
if (m_mainSceneRenderer != nullptr) {
m_mainSceneRenderer->Shutdown();
}
ShutdownCameraFrameStandalonePasses();
}
bool ScriptableRenderPipelineHost::SupportsMainSceneRenderGraph() const {
return m_mainSceneRenderer != nullptr &&
m_mainSceneRenderer->SupportsMainSceneRenderGraph();
}
bool ScriptableRenderPipelineHost::RecordMainSceneRenderGraph(
const RenderPipelineMainSceneRenderGraphContext& context) {
return m_mainSceneRenderer != nullptr &&
m_mainSceneRenderer->RecordMainSceneRenderGraph(context);
}
bool ScriptableRenderPipelineHost::Render(
const FrameExecutionContext& executionContext) {
return m_mainSceneRenderer != nullptr &&
m_mainSceneRenderer->Render(executionContext);
}
bool ScriptableRenderPipelineHost::Render(
const RenderContext& context,
const RenderSurface& surface,
const RenderSceneData& sceneData) {
return m_mainSceneRenderer != nullptr &&
m_mainSceneRenderer->Render(context, surface, sceneData);
}
void ScriptableRenderPipelineHost::ResetMainSceneRenderer(
std::unique_ptr<RenderPipelineRenderer> mainSceneRenderer) {
if (m_mainSceneRenderer != nullptr) {
m_mainSceneRenderer->Shutdown();
}
m_mainSceneRenderer = std::move(mainSceneRenderer);
if (m_mainSceneRenderer == nullptr) {
if (m_mainSceneRendererAsset == nullptr) {
m_mainSceneRendererAsset = CreateDefaultMainSceneRendererAsset();
}
m_mainSceneRenderer =
CreateMainSceneRendererFromAsset(m_mainSceneRendererAsset);
}
}
ScriptableRenderPipelineHostAsset::ScriptableRenderPipelineHostAsset()
: ScriptableRenderPipelineHostAsset(CreateDefaultMainSceneRendererAsset()) {
}
ScriptableRenderPipelineHostAsset::ScriptableRenderPipelineHostAsset(
std::shared_ptr<const RenderPipelineAsset> mainSceneRendererAsset)
: m_mainSceneRendererAsset(
mainSceneRendererAsset != nullptr
? std::move(mainSceneRendererAsset)
: CreateDefaultMainSceneRendererAsset()) {
}
std::unique_ptr<RenderPipeline> ScriptableRenderPipelineHostAsset::CreatePipeline() const {
return std::make_unique<ScriptableRenderPipelineHost>(
m_mainSceneRendererAsset);
}
FinalColorSettings ScriptableRenderPipelineHostAsset::GetDefaultFinalColorSettings() const {
return m_mainSceneRendererAsset != nullptr
? m_mainSceneRendererAsset->GetDefaultFinalColorSettings()
: FinalColorSettings{};
}
} // namespace Pipelines
} // namespace Rendering
} // namespace XCEngine