80 lines
2.7 KiB
C++
80 lines
2.7 KiB
C++
// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PVD_DEFAULT_SOCKET_TRANSPORT_H
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#define PX_PVD_DEFAULT_SOCKET_TRANSPORT_H
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#include "pvd/PxPvdTransport.h"
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#include "foundation/PxUserAllocated.h"
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#include "foundation/PxSocket.h"
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#include "foundation/PxMutex.h"
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namespace physx
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{
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namespace pvdsdk
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{
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class PvdDefaultSocketTransport : public PxPvdTransport, public PxUserAllocated
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{
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PX_NOCOPY(PvdDefaultSocketTransport)
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public:
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PvdDefaultSocketTransport(const char* host, int port, unsigned int timeoutInMilliseconds);
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virtual ~PvdDefaultSocketTransport();
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virtual bool connect();
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virtual void disconnect();
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virtual bool isConnected();
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virtual bool write(const uint8_t* inBytes, uint32_t inLength);
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virtual void flush();
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virtual PxPvdTransport& lock();
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virtual void unlock();
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virtual uint64_t getWrittenDataSize();
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virtual void release();
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private:
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PxSocket mSocket;
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const char* mHost;
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uint16_t mPort;
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unsigned int mTimeout;
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bool mConnected;
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uint64_t mWrittenData;
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PxMutex mMutex;
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bool mlocked;
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};
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} // pvdsdk
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} // physx
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#endif
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