- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
794 B
794 B
LoadSceneAsync
Load a scene from a file asynchronously.
Syntax
void LoadSceneAsync(const std::string& filePath, std::function<void(Scene*)> callback);
Parameters
filePath- The path to the scene file.callback- Callback function called when loading is complete, receives the loaded Scene.
Remarks
Loads a scene from the specified file path asynchronously. The callback is invoked when loading is complete with a pointer to the loaded scene.
See Also
Examples
void Example() {
SceneManager& manager = SceneManager::Get();
manager.LoadSceneAsync("assets/scenes/level1.scene", [](Scene* scene) {
XC_LOG_INFO("Scene loaded: {}", scene->GetName());
manager.SetActiveScene(scene);
});
}