Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
1.1 KiB
1.1 KiB
OpenGLDevice::CreatePipelineState
RHIPipelineState* CreatePipelineState(const PipelineStateDesc& desc) override
创建图形管线状态对象。
详细描述
创建封装完整渲染管线状态的 RHIPipelineState 对象。
管线组件
- 顶点/片段着色器
- 顶点格式
- 光栅化状态
- 混合状态
- 深度/模板状态
- 渲染目标格式
参数
desc- 管线状态描述符
返回值
RHIPipelineState* - 创建的管线状态指针
注意事项
- 返回的管线状态对象归调用者所有,需自行管理生命周期
- 管线状态创建后可通过
RHIPipelineState接口配置
示例
PipelineStateDesc psoDesc;
psoDesc.vertexShader = vertexShader;
psoDesc.fragmentShader = fragmentShader;
psoDesc.vertexFormat = vertexFormat;
// ... 设置其他管线状态
RHIPipelineState* pso = device.CreatePipelineState(psoDesc);
// 绑定管线状态
pso->Bind();
相关文档
- OpenGLDevice - 类总览
- OpenGLPipelineState - OpenGL 管线状态实现