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XCEngine/docs/api/rhi/opengl/device/create-command-list.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

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OpenGLDevice::CreateCommandList

RHICommandList* CreateCommandList(const CommandListDesc& desc) override

创建 OpenGL 命令列表对象。

详细描述

创建用于记录 GPU 命令的命令列表对象。

OpenGL 实现

当前实现创建基本的 OpenGLCommandList,支持:

  • 命令录制
  • 命令重放

参数

  • desc - 命令列表描述符

返回值

RHICommandList* - 创建的命令列表指针

注意事项

  • 返回的命令列表对象归调用者所有,需自行管理生命周期
  • 命令列表使用前可能需要额外初始化步骤

示例

CommandListDesc cmdDesc;
RHICommandList* cmdList = device.CreateCommandList(cmdDesc);

// 录制命令
cmdList->Begin();
cmdList->Draw(...);
cmdList->End();

// 提交命令

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