Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
600 B
600 B
TextureImportSettings::SetUseHardwareCompression / GetUseHardwareCompression
void SetUseHardwareCompression(bool use);
bool GetUseHardwareCompression() const;
设置或获取是否使用硬件压缩(GPU 压缩格式)。
参数:
use- 是否使用硬件压缩
返回: bool / void
线程安全: ✅
示例:
TextureImportSettings settings;
settings.SetUseHardwareCompression(true);
bool use = settings.GetUseHardwareCompression(); // true
相关文档
- TextureImportSettings 总览 - 返回类总览