Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
557 B
557 B
TextureImportSettings::Clone
Core::UniqueRef<ImportSettings> Clone() const override;
创建并返回一份当前设置的深拷贝。
返回: Core::UniqueRef<ImportSettings> - 新的 TextureImportSettings 克隆
线程安全: ✅
示例:
TextureImportSettings settings;
settings.SetTextureType(TextureType::Texture2D);
auto cloned = settings.Clone();
// cloned 是独立的副本,修改不影响原对象
相关文档
- TextureImportSettings 总览 - 返回类总览