- Rename texture/dtor.md to destructor.md per template spec - Remove duplicate non-hyphenated fence docs (getnativehandle.md, issignaled.md, getcompletedvalue.md) - Fix template field issues: - swap-chain, command-queue: 类型 now uses 'class (abstract)' - sampler: 头文件 now uses full path 'XCEngine/RHI/RHISampler.h' - types: 类型 fixed from 'structs' to 'struct' - enums: 类型 fixed from 'enums' to 'enum class' - Fix include paths in command-queue and pipeline-layout code examples - Create missing constructor/destructor docs for 11 classes: buffer, texture, shader, device, command-list, command-queue, fence, sampler, swap-chain, pipeline-state, pipeline-layout - Update class overview pages to include constructor/destructor entries
3.0 KiB
3.0 KiB
RHIBuffer
命名空间: XCEngine::RHI
类型: class (abstract)
头文件: XCEngine/RHI/RHIBuffer.h
描述: GPU 缓冲区资源抽象接口,用于管理顶点缓冲、索引缓冲、常量缓冲等 GPU 内存资源。
概述
RHIBuffer 封装了 GPU 缓冲区的创建、数据上传、状态管理等操作。支持多种缓冲区类型,包括顶点缓冲、索引缓冲、常量缓冲等。
公共方法
| 方法 | 描述 |
|---|---|
RHIBuffer |
默认构造函数 |
~RHIBuffer |
虚析构函数 |
Map |
映射缓冲区到 CPU 可访问内存 |
Unmap |
取消映射 |
SetData |
设置缓冲区数据 |
GetSize |
获取缓冲区大小 |
GetBufferType |
获取缓冲区类型 |
SetBufferType |
设置缓冲区类型 |
GetStride |
获取缓冲区步长 |
SetStride |
设置缓冲区步长 |
GetState |
获取资源状态 |
SetState |
设置资源状态 |
Shutdown |
关闭并释放资源 |
GetNativeHandle |
获取原生句柄 |
GetName |
获取资源名称 |
SetName |
设置资源名称 |
缓冲区类型 (BufferType)
| 枚举值 | 描述 |
|---|---|
BufferType::Vertex |
顶点缓冲 |
BufferType::Index |
索引缓冲 |
BufferType::Constant |
常量缓冲 (Constant Buffer) |
BufferType::ReadBack |
回读缓冲(用于 CPU 读取 GPU 数据) |
BufferType::Indirect |
间接执行缓冲 |
BufferType::RaytracingAccelerationStructure |
光线追踪加速结构 |
BufferType::ShaderBindingTable |
光线追踪着色器绑定表 |
资源状态 (ResourceStates)
| 状态 | 描述 |
|---|---|
Common |
默认状态 |
VertexAndConstantBuffer |
顶点/常量缓冲 |
IndexBuffer |
索引缓冲 |
RenderTarget |
渲染目标 |
UnorderedAccess |
无序访问 |
DepthWrite |
深度写入 |
DepthRead |
深度读取 |
NonPixelShaderResource |
非像素着色器资源 |
PixelShaderResource |
像素着色器资源 |
CopySrc |
复制源 |
CopyDst |
复制目标 |
Present |
呈现状态 |
GenericRead |
通用读取 |
使用示例
BufferDesc desc;
desc.size = sizeof(Vertex) * vertexCount;
desc.stride = sizeof(Vertex);
desc.bufferType = (uint32_t)BufferType::Vertex;
desc.flags = 0;
RHIBuffer* vertexBuffer = device->CreateBuffer(desc);
void* mapped = vertexBuffer->Map();
memcpy(mapped, vertexData, desc.size);
vertexBuffer->Unmap();
vertexBuffer->SetState(ResourceStates::VertexAndConstantBuffer);
vertexBuffer->Shutdown();
相关文档
- ../rhi/rhi.md - RHI 模块总览
- RHIDevice - 创建设备
- RHITexture - 纹理资源
- RHICommandList - 命令列表