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XCEngine/MVS/RenderDoc/Res/Shader/sphere.hlsl
ssdfasd d58d98cb68 feat: add RenderDoc integration for D3D12 frame capture
- Add mvs/RenderDoc project with sphere rendering + RenderDoc capture
- Dynamic loading of renderdoc.dll without header dependencies
- Auto-capture frames 5-6 to .rdc file
- Copy sphere test resources (shaders, textures) via CMake
2026-03-23 03:28:49 +08:00

32 lines
755 B
HLSL

struct Vertex {
float4 pos : POSITION;
float4 texcoord : TEXCOORD0;
};
struct VSOut {
float4 pos : SV_POSITION;
float4 texcoord : TEXCOORD0;
};
Texture2D gDiffuseTexture : register(t0);
SamplerState gSampler : register(s0);
cbuffer MatrixBuffer : register(b0) {
float4x4 gProjectionMatrix;
float4x4 gViewMatrix;
float4x4 gModelMatrix;
float4x4 gIT_ModelMatrix;
};
VSOut MainVS(Vertex v) {
VSOut o;
float4 positionWS = mul(gModelMatrix, v.pos);
float4 positionVS = mul(gViewMatrix, positionWS);
o.pos = mul(gProjectionMatrix, positionVS);
o.texcoord = v.texcoord;
return o;
}
float4 MainPS(VSOut i) : SV_TARGET {
return gDiffuseTexture.Sample(gSampler, float2(i.texcoord.x, i.texcoord.y));
}