72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
#include "ViewportHostService.h"
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namespace XCEngine::UI::Editor::App {
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void ViewportHostService::AttachWindowRenderer(
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Host::D3D12WindowRenderer& windowRenderer) {
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if (m_windowRenderer == &windowRenderer) {
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m_device = windowRenderer.GetRHIDevice();
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if (m_device != nullptr && !m_textureDescriptorAllocator.IsInitialized()) {
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m_textureDescriptorAllocator.Initialize(*m_device);
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}
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return;
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}
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Shutdown();
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m_windowRenderer = &windowRenderer;
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m_device = windowRenderer.GetRHIDevice();
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if (m_device != nullptr) {
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m_textureDescriptorAllocator.Initialize(*m_device);
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}
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}
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void ViewportHostService::DetachWindowRenderer() {
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Shutdown();
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}
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void ViewportHostService::SetSurfacePresentationEnabled(bool enabled) {
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m_surfacePresentationEnabled = enabled;
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}
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void ViewportHostService::Shutdown() {
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for (ViewportEntry& entry : m_entries) {
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DestroyViewportEntry(entry);
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}
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m_textureDescriptorAllocator.Shutdown();
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m_windowRenderer = nullptr;
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m_device = nullptr;
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m_surfacePresentationEnabled = false;
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}
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void ViewportHostService::BeginFrame() {
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for (ViewportEntry& entry : m_entries) {
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entry.requestedWidth = 0;
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entry.requestedHeight = 0;
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entry.requestedThisFrame = false;
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entry.renderedThisFrame = false;
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entry.kind = (&entry == &m_entries[0]) ? ViewportKind::Scene : ViewportKind::Game;
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}
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}
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ViewportHostService::ViewportEntry& ViewportHostService::GetEntry(
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ViewportKind kind) {
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const std::size_t index = kind == ViewportKind::Scene ? 0u : 1u;
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ViewportEntry& entry = m_entries[index];
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entry.kind = kind;
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return entry;
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}
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const ViewportHostService::ViewportEntry& ViewportHostService::GetEntry(
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ViewportKind kind) const {
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const std::size_t index = kind == ViewportKind::Scene ? 0u : 1u;
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return m_entries[index];
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}
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void ViewportHostService::DestroyViewportEntry(ViewportEntry& entry) {
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m_renderTargetManager.DestroyTargets(&m_textureDescriptorAllocator, entry.renderTargets);
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entry = {};
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}
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} // namespace XCEngine::UI::Editor::App
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