69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
#pragma once
|
|
|
|
#ifndef NOMINMAX
|
|
#define NOMINMAX
|
|
#endif
|
|
|
|
#include "Composition/EditorShellRuntime.h"
|
|
|
|
#include <Platform/Win32/BorderlessWindowChrome.h>
|
|
#include <Platform/Win32/HostRuntimeState.h>
|
|
#include <Platform/Win32/InputModifierTracker.h>
|
|
#include <Rendering/D3D12/D3D12WindowRenderLoop.h>
|
|
#include <Rendering/D3D12/D3D12WindowRenderer.h>
|
|
#include <Rendering/Native/AutoScreenshot.h>
|
|
#include <Rendering/Native/NativeRenderer.h>
|
|
|
|
#include <XCEditor/Workspace/UIEditorWorkspaceController.h>
|
|
|
|
#include <XCEngine/UI/Types.h>
|
|
|
|
#include <windows.h>
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
namespace XCEngine::UI::Editor::App {
|
|
|
|
struct EditorWindowWindowState {
|
|
HWND hwnd = nullptr;
|
|
std::string windowId = {};
|
|
std::wstring title = {};
|
|
std::string titleText = {};
|
|
bool primary = false;
|
|
};
|
|
|
|
struct EditorWindowRenderState {
|
|
Host::NativeRenderer renderer = {};
|
|
Host::D3D12WindowRenderer windowRenderer = {};
|
|
Host::D3D12WindowRenderLoop windowRenderLoop = {};
|
|
Host::AutoScreenshotController autoScreenshot = {};
|
|
::XCEngine::UI::UITextureHandle titleBarLogoIcon = {};
|
|
bool ready = false;
|
|
};
|
|
|
|
struct EditorWindowInputState {
|
|
Host::InputModifierTracker modifierTracker = {};
|
|
std::vector<::XCEngine::UI::UIInputEvent> pendingEvents = {};
|
|
bool trackingMouseLeave = false;
|
|
};
|
|
|
|
struct EditorWindowCompositionState {
|
|
UIEditorWorkspaceController workspaceController = {};
|
|
EditorShellRuntime shellRuntime = {};
|
|
};
|
|
|
|
struct EditorWindowChromeRuntimeState {
|
|
Host::BorderlessWindowChromeState chromeState = {};
|
|
Host::HostRuntimeState runtime = {};
|
|
};
|
|
|
|
struct EditorWindowPanelTransferState {
|
|
bool pending = false;
|
|
std::string nodeId = {};
|
|
std::string panelId = {};
|
|
POINT screenPoint = {};
|
|
};
|
|
|
|
} // namespace XCEngine::UI::Editor::App
|