82 lines
2.8 KiB
C++
82 lines
2.8 KiB
C++
#include "Composition/EditorShellRuntimeSupport.h"
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#include <XCEditor/Foundation/UIEditorTheme.h>
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#include <algorithm>
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namespace XCEngine::UI::Editor::App::RuntimeSupport {
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using ::XCEngine::UI::UIDrawList;
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UIEditorShellComposeModel BuildShellComposeModelFromFrame(
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const UIEditorShellInteractionFrame& frame) {
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UIEditorShellComposeModel model = {};
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model.menuBarItems = frame.request.menuBarItems;
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model.toolbarButtons = frame.model.toolbarButtons;
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model.statusSegments = frame.model.statusSegments;
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model.workspacePresentations = frame.model.workspacePresentations;
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return model;
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}
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void AppendShellPopups(
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UIDrawList& drawList,
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const UIEditorShellInteractionFrame& frame,
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const UIEditorShellInteractionPalette& palette,
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const UIEditorShellInteractionMetrics& metrics) {
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const std::size_t popupCount =
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(std::min)(frame.request.popupRequests.size(), frame.popupFrames.size());
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for (std::size_t index = 0; index < popupCount; ++index) {
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const UIEditorShellInteractionPopupRequest& popupRequest =
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frame.request.popupRequests[index];
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const UIEditorShellInteractionPopupFrame& popupFrame =
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frame.popupFrames[index];
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Widgets::AppendUIEditorMenuPopupBackground(
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drawList,
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popupRequest.layout,
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popupRequest.widgetItems,
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popupFrame.popupState,
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palette.popupPalette,
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metrics.popupMetrics);
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Widgets::AppendUIEditorMenuPopupForeground(
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drawList,
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popupRequest.layout,
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popupRequest.widgetItems,
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popupFrame.popupState,
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palette.popupPalette,
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metrics.popupMetrics);
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}
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}
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} // namespace XCEngine::UI::Editor::App::RuntimeSupport
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namespace XCEngine::UI::Editor::App {
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using ::XCEngine::UI::UIDrawList;
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using namespace RuntimeSupport;
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void EditorShellRuntime::RenderRequestedViewports(
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const ::XCEngine::Rendering::RenderContext& renderContext) {
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m_viewportHostService.RenderRequestedViewports(renderContext);
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}
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void EditorShellRuntime::Append(UIDrawList& drawList) const {
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const auto& metrics = ResolveUIEditorShellInteractionMetrics();
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const auto& palette = ResolveUIEditorShellInteractionPalette();
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const UIEditorShellComposeModel shellComposeModel =
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BuildShellComposeModelFromFrame(m_shellFrame);
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AppendUIEditorShellCompose(
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drawList,
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m_shellFrame.shellFrame,
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shellComposeModel,
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m_shellInteractionState.composeState,
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palette.shellPalette,
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metrics.shellMetrics);
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m_consolePanel.Append(drawList);
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m_hierarchyPanel.Append(drawList);
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m_inspectorPanel.Append(drawList);
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m_projectPanel.Append(drawList);
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AppendShellPopups(drawList, m_shellFrame, palette, metrics);
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}
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} // namespace XCEngine::UI::Editor::App
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