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XCEngine/engine/third_party/physx/source/pvd/include/PxPvdUserRenderer.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
#ifndef PX_PVD_USER_RENDERER_H
#define PX_PVD_USER_RENDERER_H
#include "foundation/PxVec3.h"
#include "foundation/PxTransform.h"
#include "common/PxRenderBuffer.h"
#include "pvd/PxPvd.h"
#include "PxPvdDataStream.h"
#include "foundation/PxUserAllocated.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxPvd;
#if !PX_DOXYGEN
namespace pvdsdk
{
#endif
class RendererEventClient;
class PvdUserRenderer : public PxUserAllocated
{
protected:
virtual ~PvdUserRenderer()
{
}
public:
virtual void release() = 0;
virtual void setClient(RendererEventClient* client) = 0;
// Instance to associate the further rendering with.
virtual void setInstanceId(const void* instanceId) = 0;
// Draw these points associated with this instance
virtual void drawPoints(const PxDebugPoint* points, uint32_t count) = 0;
// Draw these lines associated with this instance
virtual void drawLines(const PxDebugLine* lines, uint32_t count) = 0;
// Draw these triangles associated with this instance
virtual void drawTriangles(const PxDebugTriangle* triangles, uint32_t count) = 0;
// Draw this text associated with this instance
virtual void drawText(const PxDebugText& text) = 0;
// Draw SDK debug render
virtual void drawRenderbuffer(const PxDebugPoint* pointData, uint32_t pointCount, const PxDebugLine* lineData,
uint32_t lineCount, const PxDebugTriangle* triangleData, uint32_t triangleCount) = 0;
// Constraint visualization routines
virtual void visualizeJointFrames(const PxTransform& parent, const PxTransform& child) = 0;
virtual void visualizeLinearLimit(const PxTransform& t0, const PxTransform& t1, float value) = 0;
virtual void visualizeAngularLimit(const PxTransform& t0, float lower, float upper) = 0;
virtual void visualizeLimitCone(const PxTransform& t, float tanQSwingY, float tanQSwingZ) = 0;
virtual void visualizeDoubleCone(const PxTransform& t, float angle) = 0;
// Clear the immedate buffer.
virtual void flushRenderEvents() = 0;
static PvdUserRenderer* create(uint32_t bufferSize = 0x2000);
};
class RendererEventClient
{
public:
virtual ~RendererEventClient(){}
virtual void handleBufferFlush(const uint8_t* inData, uint32_t inLength) = 0;
};
#if !PX_DOXYGEN
}
}
#endif
#endif