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XCEngine/engine/third_party/physx/source/gpunarrowphase/include/convexFormat.h

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// Redistribution and use in source and binary forms, with or without
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//
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef CONVEX_FORMAT_H
#define CONVEX_FORMAT_H
#include "foundation/PxVec3.h"
#include "foundation/PxVec4.h"
#include "foundation/PxBounds3.h"
#include "foundation/PxPlane.h"
#include "foundation/PxMat44.h"
#include "foundation/PxMemory.h"
#include "foundation/PxUtilities.h"
namespace physx
{
struct ConvexHullCooked
{
struct Valency
{
PxU16 mCount;
PxU16 mOffset;
};
struct BigConvexRawData
{
// Support vertex map
PxU16 mSubdiv; // "Gaussmap" subdivision
PxU16 mNbSamples; // Total #samples in gaussmap PT: this is not even needed at runtime!
PxU8* mSamples; //mNbSamples * 2 elements
PX_FORCE_INLINE const PxU8* getSamples2() const
{
return mSamples + mNbSamples;
}
//~Support vertex map
// Valencies data
PxU32 mNbVerts; //!< Number of vertices
PxU32 mNbAdjVerts; //!< Total number of adjacent vertices ### PT: this is useless at runtime and should not be stored here
Valency* mValencies; //!< A list of mNbVerts valencies (= number of neighbors) mNbVerts elements
PxU8* mAdjacentVerts; //!< List of adjacent vertices
//~Valencies data
};
struct InternalObjectsData
{
PxReal mRadius;
PxReal mExtents[3];
PX_FORCE_INLINE void reset()
{
mRadius = 0.0f;
mExtents[0] = 0.0f;
mExtents[1] = 0.0f;
mExtents[2] = 0.0f;
}
};
struct HullPolygon
{
PxPlane mPlane; //!< Plane equation for this polygon //Could drop 4th elem as it can be computed from any vertex as: d = - p.dot(n);
PxU16 mVRef8; //!< Offset of vertex references in hull vertex data (CS: can we assume indices are tightly packed and offsets are ascending?? DrawObjects makes and uses this assumption)
PxU8 mNbVerts; //!< Number of vertices/edges in the polygon
PxU8 mMinIndex; //!< Index of the polygon vertex that has minimal projection along this plane's normal.
PX_FORCE_INLINE PxReal getMin(const PxVec3* PX_RESTRICT hullVertices) const //minimum of projection of the hull along this plane normal
{
return mPlane.n.dot(hullVertices[mMinIndex]);
}
PX_FORCE_INLINE PxReal getMax() const { return -mPlane.d; } //maximum of projection of the hull along this plane normal
};
PxBounds3 mAABB;
PxVec3 mCenterOfMass;
PxU16 mNbEdges;
PxU8 mNbHullVertices;
PxU8 mNbPolygons;
HullPolygon* mPolygons; //!< Array of mNbPolygons structures
PxVec3* mVertices; //mNbHullVertices elements
PxU8* mFacesByEdges8; //mNbEdges * 2 elements
PxU8* mFacesByVertices8; //mNbHullVertices * 3 elements
PxU16* mVerticesByEdges16; //mNbEdges * 2 elements
PxU8* mVertexData8; //G-d knows how many elements
BigConvexRawData* mBigConvexRawData; //!< Hill climbing data, only for large convexes! else NULL.
InternalObjectsData mInternal;
bool isGpuFriendly()
{
bool ret = mNbHullVertices <= 64;
if(!ret)
return false;
for(PxU32 i = 0; i < mNbPolygons; ++i)
ret &= mPolygons[i].mNbVerts <= 31;
return ret;
}
};
}
#endif