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XCEngine/engine/third_party/physx/source/gpucommon/include/PxgCudaUtils.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXG_CUDA_UTILS_H
#define PXG_CUDA_UTILS_H
#include "cuda.h"
#include "foundation/PxErrors.h"
#include "foundation/PxAssert.h"
#include "foundation/PxFoundation.h"
#include "foundation/PxPreprocessor.h"
#include "foundation/PxTime.h"
#include "cudamanager/PxCudaContext.h"
namespace physx
{
/**
Utility function to synchronize 2 streams. This causes dependentStream to wait for parentStream to complete its current queued workload before proceeding further.
*/
PX_INLINE void synchronizeStreams(PxCudaContext* cudaContext, const CUstream& parentStream, const CUstream& dependentStream)
{
CUevent ev = 0;
cudaContext->eventCreate(&ev, CU_EVENT_DISABLE_TIMING);
CUresult result = cudaContext->eventRecord(ev, parentStream);
if (result != CUDA_SUCCESS)
PxGetFoundation().error(PxErrorCode::eINTERNAL_ERROR, PX_FL, "SynchronizeStreams cuEventRecord failed with error %i\n", result);
PX_ASSERT(result == CUDA_SUCCESS);
result = cudaContext->streamWaitEvent(dependentStream, ev);
if (result != CUDA_SUCCESS)
PxGetFoundation().error(PxErrorCode::eINTERNAL_ERROR, PX_FL, "SynchronizeStreams cuStreamWaitEvent failed with error %i\n", result);
PX_ASSERT(result == CUDA_SUCCESS);
cudaContext->eventDestroy(ev);
}
/**
Utility function to synchronize 2 streams. This causes dependentStream to wait for parentStream to complete its current queued workload before proceeding further.
*/
PX_INLINE void synchronizeStreams(PxCudaContext* cudaContext, CUstream& parentStream, CUstream& dependentStream, CUevent& ev)
{
//CUevent ev;
//mCudaContext->eventCreate(&ev, CU_EVENT_DISABLE_TIMING);
CUresult result = cudaContext->eventRecord(ev, parentStream);
if (result != CUDA_SUCCESS)
PxGetFoundation().error(PxErrorCode::eINTERNAL_ERROR, PX_FL, "SynchronizeStreams cuEventRecord failed with error %i\n", result);
PX_ASSERT(result == CUDA_SUCCESS);
result = cudaContext->streamWaitEvent(dependentStream, ev);
if (result != CUDA_SUCCESS)
PxGetFoundation().error(PxErrorCode::eINTERNAL_ERROR, PX_FL, "SynchronizeStreams cuStreamWaitEvent failed with error %i\n", result);
PX_ASSERT(result == CUDA_SUCCESS);
//mCudaContext->eventDestroy(ev);
}
PX_FORCE_INLINE void* getMappedDevicePtr(PxCudaContext* cudaContext, void* cpuPtr)
{
CUdeviceptr dPtr = 0;
cudaContext->memHostGetDevicePointer(&dPtr, cpuPtr, 0);
return reinterpret_cast<void*>(dPtr);
}
PX_FORCE_INLINE const void* getMappedDeviceConstPtr(PxCudaContext* cudaContext, const void* cpuPtr)
{
return getMappedDevicePtr(cudaContext, const_cast<void*>(cpuPtr));
}
PX_FORCE_INLINE bool spinWait(volatile PxU32& waitValue, const PxReal timeoutValue)
{
PxTime time;
while (waitValue == 0)
{
if (PxReal(time.peekElapsedSeconds()) >= timeoutValue)
return false;
}
return true;
}
}
#endif