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XCEngine/engine/third_party/physx/snippets/snippetmimicjoint/SnippetMimicJoint.cpp

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
// ***************************************************************************************
// This snippet demonstrates the use of an articulation mimic joint.
//
// Mimic joints couple two degrees of freedom of the same articulation instance using the
// the rule qA + qB*gearRatio + offset = 0 with qA and qB demoting
// the joint position of two degrees of freedom A and B. The degrees of freedom A and B
// may be in different sub-trees of the articulation or in the same sub-tree.
// The parameters gearRatio and offset are constants of the mimic joint.
//
// The snippet creates an articulation with a fixed root link and two dynamic links that
// are children of the fixed root such that each dynamic link has the root as its parent.
// The two joints in the articulation permit motion only along a single linear or angular axis.
// The rest poses of the two joints place the dynamic links symmetrically around the root
// along the PxArticulation::eX axis.
// To illustrate the effect of the mimic joint feature, one of the joints is driven with a stiff
// drive that oscillates between an upper and lower joint position. This translates (or rotates)
// the corresponding dynamic link. The 2nd joint is coupled to the 1st with a mimic joint to ensure
// that the motion of the 1st is mimicked by the 2nd.
//
// The parameter gDriveAxis determines the drive axis of the driven joint.
// The parameter gMimicAxis determines the axis on the complementary joint of the mimic
// joint.
// It is worthwhile experimenting with gDriveAxis and gMimicAxis to get an idea of how to
// use mimic joints to simulate complex joints such as rack and pinion.
// It is also worthwhile experimenting with gMimicJointGearRatio and gMimicJointOffset
// to illustrate the effect of each parameter.
// ***************************************************************************************
#include <ctype.h>
#include "PxPhysicsAPI.h"
#include "../snippetutils/SnippetUtils.h"
#include "../snippetcommon/SnippetPrint.h"
#include "../snippetcommon/SnippetPVD.h"
using namespace physx;
static PxDefaultAllocator gAllocator;
static PxDefaultErrorCallback gErrorCallback;
static PxFoundation* gFoundation = NULL;
static PxPhysics* gPhysics = NULL;
static PxDefaultCpuDispatcher* gDispatcher = NULL;
static PxScene* gScene = NULL;
static PxMaterial* gMaterial = NULL;
static PxPvd* gPvd = NULL;
static PxArticulationReducedCoordinate* gArticulation = NULL;
static const PxReal gGravity = 9.81f;
//The drive target position is updated as follows: driveTargetPos += driveDirection*gDriveSpeed*dt.
//driveDirection swaps sign each time driveTargetPos falls outside the range (gDrivePositionMin, gDrivePositionMax).
static const PxReal gDrivePositionMin = -1.0f;
static const PxReal gDrivePositionMax = 1.0f;
static const PxReal gDriveSpeed = 5.0f;
static PxArticulationJointReducedCoordinate* gDriveJoint = NULL;
//The parameters of the mimic joint.
static PxArticulationAxis::Enum gDriveAxis = PxArticulationAxis::eTWIST;
static PxArticulationAxis::Enum gMimicAxis = PxArticulationAxis::eX;
static const PxReal gMimicJointGearRatio = 1.0f;
static const PxReal gMimicJointOffset = 0.0f;
static PxArticulationReducedCoordinate* createArticulation(PxArticulationJointReducedCoordinate*& driveJoint)
{
PxArticulationReducedCoordinate* articulation = gPhysics->createArticulationReducedCoordinate();
articulation->setArticulationFlag(PxArticulationFlag::eFIX_BASE, true);
articulation->setArticulationFlag(PxArticulationFlag::eDISABLE_SELF_COLLISION, true);
articulation->setSolverIterationCounts(32, 1);
articulation->setSleepThreshold(0.0f);
PxArticulationLink* rootLink = articulation->createLink(NULL, PxTransform(PxIdentity));
rootLink->setCfmScale(0.0f);
rootLink->setLinearDamping(0.0f);
rootLink->setAngularDamping(0.0f);
PxShape* rootShape = gPhysics->createShape(PxSphereGeometry(0.5f), *gMaterial, true);
rootLink->attachShape(*rootShape);
rootShape->release();
const PxVec3 linkBoxHalfExtent(0.5f, 0.5f, 0.5f);
const PxTransform linkATransform(PxVec3(-5.0f, 0.0f, 0.0f));
const PxTransform linkBTransform(PxVec3(5.0f, 0.0f, 0.0f));
//The inbound joint of linkA will be driven with a stiff drive.
PxArticulationLink* linkA = articulation->createLink(rootLink, PxTransform(PxIdentity));
linkA->setCfmScale(0.0f);
linkA->setLinearDamping(0.0f);
linkA->setAngularDamping(0.0f);
PxShape* linkAShape = gPhysics->createShape(PxBoxGeometry(linkBoxHalfExtent), *gMaterial, true);
linkA->attachShape(*linkAShape);
linkAShape->release();
PxArticulationJointReducedCoordinate* linkAJoint = linkA->getInboundJoint();
switch(gDriveAxis)
{
case PxArticulationAxis::eX:
case PxArticulationAxis::eY:
case PxArticulationAxis::eZ:
linkAJoint->setJointType(PxArticulationJointType::ePRISMATIC);
break;
case PxArticulationAxis::eSWING1:
case PxArticulationAxis::eSWING2:
case PxArticulationAxis::eTWIST:
linkAJoint->setJointType(PxArticulationJointType::eREVOLUTE);
break;
case PxArticulationAxis::eCOUNT:
printf("gDriveAxis must be a legal articulation axis \n");
break;
}
linkAJoint->setMotion(gDriveAxis, PxArticulationMotion::eFREE);
linkAJoint->setParentPose(linkATransform);
linkAJoint->setChildPose(PxTransform(PxVec3(0.0f)));
linkAJoint->setFrictionCoefficient(0.0f);
//The inbound joint of linkB will be influenced only by the mimic joint.
PxArticulationLink* linkB = articulation->createLink(rootLink, PxTransform(PxIdentity));
linkB->setCfmScale(0.0f);
linkB->setLinearDamping(0.0f);
linkB->setAngularDamping(0.0f);
PxShape* linkBShape = gPhysics->createShape(PxBoxGeometry(linkBoxHalfExtent), *gMaterial, true);
linkB->attachShape(*linkBShape);
linkBShape->release();
PxArticulationJointReducedCoordinate* linkBJoint = linkB->getInboundJoint();
switch(gMimicAxis)
{
case PxArticulationAxis::eX:
case PxArticulationAxis::eY:
case PxArticulationAxis::eZ:
linkBJoint->setJointType(PxArticulationJointType::ePRISMATIC);
break;
case PxArticulationAxis::eSWING1:
case PxArticulationAxis::eSWING2:
case PxArticulationAxis::eTWIST:
linkBJoint->setJointType(PxArticulationJointType::eREVOLUTE);
break;
case PxArticulationAxis::eCOUNT:
printf("gMimicAxis must be a legal articulation axis \n");
break;
}
linkBJoint->setMotion(gMimicAxis, PxArticulationMotion::eFREE);
linkBJoint->setParentPose(linkBTransform);
linkBJoint->setChildPose(PxTransform(PxVec3(0.0f)));
linkBJoint->setFrictionCoefficient(0.0f);
//Drive linkAJoint with a very stiff position drive so that the target position is achieved in 1 simulation step.
driveJoint = linkAJoint;
driveJoint->setDriveParams(gDriveAxis, PxArticulationDrive(1e10f, 0.0f, PX_MAX_F32));
//Mimic the drive with a mimic joint such that linkBJoint will follow linkAJoint
articulation->createMimicJoint(*linkAJoint, gDriveAxis, *linkBJoint, gMimicAxis, gMimicJointGearRatio, gMimicJointOffset);
return articulation;
}
void initPhysics(bool /*interactive*/)
{
// Create a PxFoundation instance
gFoundation = PxCreateFoundation(PX_PHYSICS_VERSION, gAllocator, gErrorCallback);
gPvd = PxCreatePvd(*gFoundation);
PxPvdTransport* transport = PxDefaultPvdSocketTransportCreate(PVD_HOST, 5425, 10);
gPvd->connect(*transport,PxPvdInstrumentationFlag::eALL);
// Create a PxPhysics instance
gPhysics = PxCreatePhysics(PX_PHYSICS_VERSION, *gFoundation, PxTolerancesScale(), true, gPvd);
PxInitExtensions(*gPhysics, gPvd);
//Create a PxMaterial instance
gMaterial = gPhysics->createMaterial(0.5f, 0.5f, 0.f);
//Create a PxScene instance
PxSceneDesc sceneDesc(gPhysics->getTolerancesScale());
sceneDesc.gravity = PxVec3(0.0f, -gGravity, 0.0f);
PxU32 numCores = SnippetUtils::getNbPhysicalCores();
gDispatcher = PxDefaultCpuDispatcherCreate(numCores == 0 ? 0 : numCores - 1);
sceneDesc.cpuDispatcher = gDispatcher;
sceneDesc.filterShader = PxDefaultSimulationFilterShader;
sceneDesc.solverType = PxSolverType::eTGS;
sceneDesc.filterShader = PxDefaultSimulationFilterShader;
gScene = gPhysics->createScene(sceneDesc);
//Create an articulation with a joint drive and a mimic joint to replicate the drive
gArticulation = createArticulation(gDriveJoint);
gScene->addArticulation(*gArticulation);
}
void stepPhysics(bool /*interactive*/)
{
static const PxReal dt = 0.016777f;
static PxReal driveDirection = 1.0f;
static PxReal drivePosition = 0.0f;
//If we exceed the upper or lower limit of the drive then clamp the drive
//to the limit and reverse direction.
drivePosition += gDriveSpeed * driveDirection * dt;
if(drivePosition > gDrivePositionMax)
{
drivePosition = gDrivePositionMax;
driveDirection = -driveDirection;
}
else if(drivePosition < gDrivePositionMin)
{
drivePosition = gDrivePositionMin;
driveDirection = -driveDirection;
}
//Set the updated drive target position.
gDriveJoint->setDriveTarget(gDriveAxis, drivePosition);
gScene->simulate(dt);
gScene->fetchResults(true);
}
void cleanupPhysics(bool /*interactive*/)
{
PX_RELEASE(gArticulation);
PX_RELEASE(gScene);
PX_RELEASE(gDispatcher);
PX_RELEASE(gPhysics);
PxPvdTransport* transport = gPvd->getTransport();
PX_RELEASE(gPvd);
PX_RELEASE(transport);
PxCloseExtensions();
PX_RELEASE(gFoundation);
printf("SnippetMimicJoint done.\n");
}
int snippetMain(int, const char*const*)
{
#ifdef RENDER_SNIPPET
extern void renderLoop();
renderLoop();
#else
static const PxU32 frameCount = 100;
initPhysics(false);
for(PxU32 i=0; i<frameCount; i++)
stepPhysics(false);
cleanupPhysics(false);
#endif
return 0;
}