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XCEngine/engine/third_party/physx/include/PxDeformableMaterial.h

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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_DEFORMABLE_MATERIAL_H
#define PX_DEFORMABLE_MATERIAL_H
#include "PxPhysXConfig.h"
#include "PxBaseMaterial.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxScene;
/**
\brief Material class to represent a set of deformable material properties.
\see PxPhysics.createDeformableVolumeMaterial
*/
class PxDeformableMaterial : public PxBaseMaterial
{
public:
/**
\brief Sets young's modulus which defines the body's stiffness
<b>Default:</b> 1.e6
\param[in] young Young's modulus. <b>Range:</b> [0, PX_MAX_F32)
\see getYoungsModulus()
*/
virtual void setYoungsModulus(PxReal young) = 0;
/**
\brief Retrieves the young's modulus value.
\return The young's modulus value.
\see setYoungsModulus()
*/
virtual PxReal getYoungsModulus() const = 0;
/**
\brief Sets the Poisson's ratio which defines the body's volume preservation.
<b>Default:</b> 0.45
\param[in] poisson Poisson's ratio. <b>Range:</b> [0, 0.5]
\see getPoissons()
*/
virtual void setPoissons(PxReal poisson) = 0;
/**
\brief Retrieves the Poisson's ratio.
\return The Poisson's ratio.
\see setPoissons()
*/
virtual PxReal getPoissons() const = 0;
/**
\brief Sets the dynamic friction value which defines the strength of resistance when two objects slide relative to each other while in contact.
<b>Default:</b> 0.0
\param[in] dynamicFriction The dynamic friction value. <b>Range:</b> [0, PX_MAX_F32)
\see getDynamicFriction()
*/
virtual void setDynamicFriction(PxReal dynamicFriction) = 0;
/**
\brief Retrieves the dynamic friction value
\return The dynamic friction value
\see setDynamicFriction()
*/
virtual PxReal getDynamicFriction() const = 0;
/**
\brief Sets material damping
\param[in] elasticityDamping Material damping.
\see getDamping()
*/
virtual void setElasticityDamping(PxReal elasticityDamping) = 0;
/**
\brief Retrieves the material damping.
\return damping.
\see setDamping()
*/
virtual PxReal getElasticityDamping() const = 0;
protected:
PX_INLINE PxDeformableMaterial(PxType concreteType, PxBaseFlags baseFlags) : PxBaseMaterial(concreteType, baseFlags) {}
PX_INLINE PxDeformableMaterial(PxBaseFlags baseFlags) : PxBaseMaterial(baseFlags) {}
virtual ~PxDeformableMaterial() {}
virtual bool isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxDeformableMaterial", PxBaseMaterial); }
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif // PX_DEFORMABLE_MATERIAL_H