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XCEngine/docs/api/math/quaternion/inverse.md
2026-03-20 02:35:15 +08:00

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Quaternion::Inverse

Quaternion Inverse() const;

求四元数的逆。如果四元数已归一化,逆等于共轭。

返回: 四元数的逆

线程安全:

复杂度: O(1)

示例:

#include <XCEngine/Math/Quaternion.h>

using namespace XCEngine::Math;

Quaternion q = Quaternion::FromAxisAngle(Vector3::Up(), Math::Radians(90.0f));
Quaternion inv = q.Inverse();

Quaternion identity = q * inv;

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