65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
#include <XCEngine/UI/Runtime/UISceneRuntimeContext.h>
|
|
|
|
namespace XCEngine {
|
|
namespace UI {
|
|
namespace Runtime {
|
|
|
|
UISceneRuntimeContext::UISceneRuntimeContext()
|
|
: m_system(m_documentHost)
|
|
, m_stackController(m_system) {
|
|
}
|
|
|
|
UISystem& UISceneRuntimeContext::GetSystem() {
|
|
return m_system;
|
|
}
|
|
|
|
const UISystem& UISceneRuntimeContext::GetSystem() const {
|
|
return m_system;
|
|
}
|
|
|
|
UIScreenStackController& UISceneRuntimeContext::GetStackController() {
|
|
return m_stackController;
|
|
}
|
|
|
|
const UIScreenStackController& UISceneRuntimeContext::GetStackController() const {
|
|
return m_stackController;
|
|
}
|
|
|
|
const UISystemFrameResult& UISceneRuntimeContext::GetLastFrame() const {
|
|
return m_system.GetLastFrame();
|
|
}
|
|
|
|
void UISceneRuntimeContext::Reset() {
|
|
m_stackController.Clear();
|
|
m_system.DestroyAllPlayers();
|
|
m_pendingFrameInput = {};
|
|
m_nextFrameIndex = 1u;
|
|
}
|
|
|
|
void UISceneRuntimeContext::SetViewportRect(const UIRect& viewportRect) {
|
|
m_pendingFrameInput.viewportRect = viewportRect;
|
|
}
|
|
|
|
void UISceneRuntimeContext::SetFocused(bool focused) {
|
|
m_pendingFrameInput.focused = focused;
|
|
}
|
|
|
|
void UISceneRuntimeContext::QueueInputEvent(const UIInputEvent& event) {
|
|
m_pendingFrameInput.events.push_back(event);
|
|
}
|
|
|
|
void UISceneRuntimeContext::ClearQueuedInputEvents() {
|
|
m_pendingFrameInput.events.clear();
|
|
}
|
|
|
|
void UISceneRuntimeContext::Update(double deltaTimeSeconds) {
|
|
m_pendingFrameInput.deltaTimeSeconds = deltaTimeSeconds;
|
|
m_pendingFrameInput.frameIndex = m_nextFrameIndex++;
|
|
m_system.Update(m_pendingFrameInput);
|
|
m_pendingFrameInput.events.clear();
|
|
}
|
|
|
|
} // namespace Runtime
|
|
} // namespace UI
|
|
} // namespace XCEngine
|