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XCEngine/tests/RHI/Vulkan/unit/test_compute.cpp

207 lines
7.1 KiB
C++

#if defined(XCENGINE_SUPPORT_VULKAN)
#include "fixtures/VulkanTestFixture.h"
#include "XCEngine/RHI/RHIDescriptorPool.h"
#include "XCEngine/RHI/RHIDescriptorSet.h"
#include "XCEngine/RHI/RHIPipelineLayout.h"
#include "XCEngine/RHI/RHIPipelineState.h"
#include "XCEngine/RHI/RHIResourceView.h"
#include "XCEngine/RHI/Vulkan/VulkanTexture.h"
#include <vector>
using namespace XCEngine::RHI;
namespace {
TEST_F(VulkanGraphicsFixture, CreateUnorderedAccessViewProducesValidView) {
RHITexture* texture = m_device->CreateTexture(CreateColorTextureDesc(4, 4));
ASSERT_NE(texture, nullptr);
ResourceViewDesc viewDesc = {};
viewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
viewDesc.dimension = ResourceViewDimension::Texture2D;
RHIResourceView* uav = m_device->CreateUnorderedAccessView(texture, viewDesc);
ASSERT_NE(uav, nullptr);
EXPECT_TRUE(uav->IsValid());
EXPECT_EQ(uav->GetViewType(), ResourceViewType::UnorderedAccess);
uav->Shutdown();
delete uav;
texture->Shutdown();
delete texture;
}
TEST_F(VulkanGraphicsFixture, DispatchWritesUavTexture) {
RHITexture* texture = m_device->CreateTexture(CreateColorTextureDesc(4, 4));
ASSERT_NE(texture, nullptr);
ResourceViewDesc uavDesc = {};
uavDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
uavDesc.dimension = ResourceViewDimension::Texture2D;
RHIResourceView* uav = m_device->CreateUnorderedAccessView(texture, uavDesc);
ASSERT_NE(uav, nullptr);
DescriptorPoolDesc poolDesc = {};
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
poolDesc.descriptorCount = 1;
poolDesc.shaderVisible = true;
RHIDescriptorPool* pool = m_device->CreateDescriptorPool(poolDesc);
ASSERT_NE(pool, nullptr);
DescriptorSetLayoutBinding uavBinding = {};
uavBinding.binding = 0;
uavBinding.type = static_cast<uint32_t>(DescriptorType::UAV);
uavBinding.count = 1;
uavBinding.visibility = static_cast<uint32_t>(ShaderVisibility::All);
DescriptorSetLayoutDesc setLayout = {};
setLayout.bindings = &uavBinding;
setLayout.bindingCount = 1;
RHIPipelineLayoutDesc pipelineLayoutDesc = {};
pipelineLayoutDesc.setLayouts = &setLayout;
pipelineLayoutDesc.setLayoutCount = 1;
RHIPipelineLayout* pipelineLayout = m_device->CreatePipelineLayout(pipelineLayoutDesc);
ASSERT_NE(pipelineLayout, nullptr);
RHIDescriptorSet* descriptorSet = pool->AllocateSet(setLayout);
ASSERT_NE(descriptorSet, nullptr);
descriptorSet->Update(0, uav);
GraphicsPipelineDesc pipelineDesc = {};
pipelineDesc.pipelineLayout = pipelineLayout;
RHIPipelineState* pipelineState = m_device->CreatePipelineState(pipelineDesc);
ASSERT_NE(pipelineState, nullptr);
RHIShader* shader = CreateWriteRedComputeShader();
ASSERT_NE(shader, nullptr);
pipelineState->SetComputeShader(shader);
EXPECT_TRUE(pipelineState->HasComputeShader());
EXPECT_EQ(pipelineState->GetType(), PipelineType::Compute);
RHICommandList* commandList = CreateCommandList();
ASSERT_NE(commandList, nullptr);
commandList->Reset();
commandList->TransitionBarrier(uav, ResourceStates::Common, ResourceStates::UnorderedAccess);
commandList->SetPipelineState(pipelineState);
RHIDescriptorSet* descriptorSets[] = { descriptorSet };
commandList->SetComputeDescriptorSets(0, 1, descriptorSets, pipelineLayout);
commandList->Dispatch(1, 1, 1);
SubmitAndWait(commandList);
const std::vector<uint8_t> pixels = ReadTextureRgba8(static_cast<VulkanTexture*>(texture));
ASSERT_GE(pixels.size(), 4u);
EXPECT_EQ(pixels[0], 255u);
EXPECT_EQ(pixels[1], 0u);
EXPECT_EQ(pixels[2], 0u);
EXPECT_EQ(pixels[3], 255u);
commandList->Shutdown();
delete commandList;
shader->Shutdown();
delete shader;
pipelineState->Shutdown();
delete pipelineState;
descriptorSet->Shutdown();
delete descriptorSet;
pipelineLayout->Shutdown();
delete pipelineLayout;
pool->Shutdown();
delete pool;
uav->Shutdown();
delete uav;
texture->Shutdown();
delete texture;
}
TEST_F(VulkanGraphicsFixture, DispatchWritesUavTextureWithGlslComputeShader) {
RHITexture* texture = m_device->CreateTexture(CreateColorTextureDesc(4, 4));
ASSERT_NE(texture, nullptr);
ResourceViewDesc uavDesc = {};
uavDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
uavDesc.dimension = ResourceViewDimension::Texture2D;
RHIResourceView* uav = m_device->CreateUnorderedAccessView(texture, uavDesc);
ASSERT_NE(uav, nullptr);
DescriptorPoolDesc poolDesc = {};
poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
poolDesc.descriptorCount = 1;
poolDesc.shaderVisible = true;
RHIDescriptorPool* pool = m_device->CreateDescriptorPool(poolDesc);
ASSERT_NE(pool, nullptr);
DescriptorSetLayoutBinding uavBinding = {};
uavBinding.binding = 0;
uavBinding.type = static_cast<uint32_t>(DescriptorType::UAV);
uavBinding.count = 1;
uavBinding.visibility = static_cast<uint32_t>(ShaderVisibility::All);
DescriptorSetLayoutDesc setLayout = {};
setLayout.bindings = &uavBinding;
setLayout.bindingCount = 1;
RHIPipelineLayoutDesc pipelineLayoutDesc = {};
pipelineLayoutDesc.setLayouts = &setLayout;
pipelineLayoutDesc.setLayoutCount = 1;
RHIPipelineLayout* pipelineLayout = m_device->CreatePipelineLayout(pipelineLayoutDesc);
ASSERT_NE(pipelineLayout, nullptr);
RHIDescriptorSet* descriptorSet = pool->AllocateSet(setLayout);
ASSERT_NE(descriptorSet, nullptr);
descriptorSet->Update(0, uav);
GraphicsPipelineDesc pipelineDesc = {};
pipelineDesc.pipelineLayout = pipelineLayout;
RHIPipelineState* pipelineState = m_device->CreatePipelineState(pipelineDesc);
ASSERT_NE(pipelineState, nullptr);
RHIShader* shader = CreateWriteRedComputeShaderFromGlsl();
ASSERT_NE(shader, nullptr);
pipelineState->SetComputeShader(shader);
EXPECT_TRUE(pipelineState->HasComputeShader());
EXPECT_EQ(pipelineState->GetType(), PipelineType::Compute);
RHICommandList* commandList = CreateCommandList();
ASSERT_NE(commandList, nullptr);
commandList->Reset();
commandList->TransitionBarrier(uav, ResourceStates::Common, ResourceStates::UnorderedAccess);
commandList->SetPipelineState(pipelineState);
RHIDescriptorSet* descriptorSets[] = { descriptorSet };
commandList->SetComputeDescriptorSets(0, 1, descriptorSets, pipelineLayout);
commandList->Dispatch(1, 1, 1);
SubmitAndWait(commandList);
const std::vector<uint8_t> pixels = ReadTextureRgba8(static_cast<VulkanTexture*>(texture));
ASSERT_GE(pixels.size(), 4u);
EXPECT_EQ(pixels[0], 255u);
EXPECT_EQ(pixels[1], 0u);
EXPECT_EQ(pixels[2], 0u);
EXPECT_EQ(pixels[3], 255u);
commandList->Shutdown();
delete commandList;
shader->Shutdown();
delete shader;
pipelineState->Shutdown();
delete pipelineState;
descriptorSet->Shutdown();
delete descriptorSet;
pipelineLayout->Shutdown();
delete pipelineLayout;
pool->Shutdown();
delete pool;
uav->Shutdown();
delete uav;
texture->Shutdown();
delete texture;
}
} // namespace
#endif