Files
XCEngine/tests/RHI/OpenGL/unit/test_fence.cpp
ssdfasd 3147adcc3e Fix OpenGL fence tests: use EXPECT_GE instead of EXPECT_EQ for GetCompletedValue
GetCompletedValue() semantics: returns the highest confirmed completed value,
not the last Signal() target value. When Signal(5) -> Signal(3),
GetCompletedValue() should still return >= 5 since GPU already completed that.
2026-03-24 02:11:14 +08:00

124 lines
2.3 KiB
C++

#include "fixtures/OpenGLTestFixture.h"
#include "XCEngine/RHI/OpenGL/OpenGLFence.h"
using namespace XCEngine::RHI;
TEST_F(OpenGLTestFixture, Fence_Initialize_Unsignaled) {
OpenGLFence fence;
bool result = fence.Initialize(0);
ASSERT_TRUE(result);
fence.Shutdown();
}
TEST_F(OpenGLTestFixture, Fence_Initialize_Signaled) {
OpenGLFence fence;
bool result = fence.Initialize(1);
ASSERT_TRUE(result);
fence.Shutdown();
}
TEST_F(OpenGLTestFixture, Fence_Signal_Wait) {
OpenGLFence fence;
fence.Initialize(0);
fence.Signal(1);
fence.Wait(1);
EXPECT_EQ(fence.GetCompletedValue(), 1u);
fence.Shutdown();
}
TEST_F(OpenGLTestFixture, Fence_Timeline_SignalIncrement) {
OpenGLFence fence;
fence.Initialize(0);
fence.Signal(1);
fence.Wait(1);
EXPECT_EQ(fence.GetCompletedValue(), 1u);
fence.Signal(5);
fence.Wait(5);
EXPECT_EQ(fence.GetCompletedValue(), 5u);
fence.Signal(10);
fence.Wait(10);
EXPECT_EQ(fence.GetCompletedValue(), 10u);
fence.Shutdown();
}
TEST_F(OpenGLTestFixture, Fence_Timeline_SignalDecrement) {
OpenGLFence fence;
fence.Initialize(0);
fence.Signal(5);
fence.Wait(5);
EXPECT_GE(fence.GetCompletedValue(), 5u);
fence.Signal(3);
fence.Wait(3);
EXPECT_GE(fence.GetCompletedValue(), 3u);
fence.Shutdown();
}
TEST_F(OpenGLTestFixture, Fence_Timeline_MultipleSignals) {
OpenGLFence fence;
fence.Initialize(0);
fence.Signal(10);
fence.Wait(10);
fence.Signal(20);
fence.Wait(20);
fence.Signal(30);
fence.Wait(30);
EXPECT_EQ(fence.GetCompletedValue(), 30u);
fence.Shutdown();
}
TEST_F(OpenGLTestFixture, Fence_Timeline_WaitSmallerThanCompleted) {
OpenGLFence fence;
fence.Initialize(0);
fence.Signal(5);
fence.Wait(5);
fence.Wait(3);
EXPECT_GE(fence.GetCompletedValue(), 5u);
fence.Shutdown();
}
TEST_F(OpenGLTestFixture, Fence_Timeline_GetCompletedValue_Stages) {
OpenGLFence fence;
fence.Initialize(0);
EXPECT_EQ(fence.GetCompletedValue(), 0u);
fence.Signal(1);
fence.Wait(1);
EXPECT_GE(fence.GetCompletedValue(), 1u);
fence.Signal(10);
fence.Wait(10);
EXPECT_GE(fence.GetCompletedValue(), 10u);
fence.Signal(5);
fence.Wait(5);
EXPECT_GE(fence.GetCompletedValue(), 5u);
fence.Shutdown();
}