Files
XCEngine/engine/include/XCEngine/Rendering/Builtin/BuiltinPassMetadataUtils.h

314 lines
11 KiB
C++

#pragma once
#include <XCEngine/Rendering/Builtin/BuiltinPassTypes.h>
#include <string>
namespace XCEngine {
namespace Rendering {
inline Containers::String NormalizeBuiltinPassMetadataValue(const Containers::String& value) {
return value.Trim().ToLower();
}
inline const char* GetBuiltinPassCanonicalName(BuiltinMaterialPass pass) {
switch (pass) {
case BuiltinMaterialPass::ForwardLit:
return "forwardlit";
case BuiltinMaterialPass::Unlit:
return "unlit";
case BuiltinMaterialPass::DepthOnly:
return "depthonly";
case BuiltinMaterialPass::ShadowCaster:
return "shadowcaster";
case BuiltinMaterialPass::ObjectId:
return "objectid";
case BuiltinMaterialPass::Skybox:
return "skybox";
case BuiltinMaterialPass::Volumetric:
return "volumetric";
case BuiltinMaterialPass::PostProcess:
return "colorscale";
case BuiltinMaterialPass::FinalColor:
return "finalcolor";
default:
return nullptr;
}
}
inline bool MatchesBuiltinPassName(
const Containers::String& value,
BuiltinMaterialPass pass) {
const char* canonicalName = GetBuiltinPassCanonicalName(pass);
return canonicalName != nullptr &&
NormalizeBuiltinPassMetadataValue(value) == Containers::String(canonicalName);
}
inline bool ShaderPassHasExplicitBuiltinMetadata(const Resources::ShaderPass& shaderPass) {
if (!shaderPass.name.Empty() &&
shaderPass.name != Containers::String("Default")) {
return true;
}
for (const Resources::ShaderPassTagEntry& tag : shaderPass.tags) {
if (NormalizeBuiltinPassMetadataValue(tag.name) == Containers::String("lightmode")) {
return true;
}
}
return false;
}
inline bool ShaderHasExplicitBuiltinMetadata(const Resources::Shader& shader) {
for (const Resources::ShaderPass& shaderPass : shader.GetPasses()) {
if (ShaderPassHasExplicitBuiltinMetadata(shaderPass)) {
return true;
}
}
return false;
}
inline bool ShaderPassMatchesBuiltinPass(
const Resources::ShaderPass& shaderPass,
BuiltinMaterialPass pass) {
bool hasMetadata = false;
if (!shaderPass.name.Empty() &&
shaderPass.name != Containers::String("Default")) {
hasMetadata = true;
if (!MatchesBuiltinPassName(shaderPass.name, pass)) {
return false;
}
}
for (const Resources::ShaderPassTagEntry& tag : shaderPass.tags) {
if (NormalizeBuiltinPassMetadataValue(tag.name) != Containers::String("lightmode")) {
continue;
}
hasMetadata = true;
if (!MatchesBuiltinPassName(tag.value, pass)) {
return false;
}
}
return hasMetadata;
}
inline BuiltinPassResourceSemantic ResolveBuiltinPassResourceSemantic(
const Resources::ShaderResourceBindingDesc& binding) {
Containers::String semantic = NormalizeBuiltinPassMetadataValue(binding.semantic);
if (semantic.Empty()) {
semantic = NormalizeBuiltinPassMetadataValue(binding.name);
}
if (semantic == Containers::String("perobject") ||
semantic == Containers::String("perobjectconstants")) {
return BuiltinPassResourceSemantic::PerObject;
}
if (semantic == Containers::String("material") ||
semantic == Containers::String("materialconstants")) {
return BuiltinPassResourceSemantic::Material;
}
if (semantic == Containers::String("materialbuffer")) {
return BuiltinPassResourceSemantic::MaterialBuffer;
}
if (semantic == Containers::String("lighting") ||
semantic == Containers::String("lightingconstants")) {
return BuiltinPassResourceSemantic::Lighting;
}
if (semantic == Containers::String("shadowreceiver") ||
semantic == Containers::String("shadowreceiverconstants")) {
return BuiltinPassResourceSemantic::ShadowReceiver;
}
if (semantic == Containers::String("environment") ||
semantic == Containers::String("environmentconstants")) {
return BuiltinPassResourceSemantic::Environment;
}
if (semantic == Containers::String("passconstants") ||
semantic == Containers::String("finalcolorconstants") ||
semantic == Containers::String("postprocessconstants")) {
return BuiltinPassResourceSemantic::PassConstants;
}
if (semantic == Containers::String("volumefield") ||
semantic == Containers::String("volumedata")) {
return BuiltinPassResourceSemantic::VolumeField;
}
if (semantic == Containers::String("basecolortexture") ||
semantic == Containers::String("maintex")) {
return BuiltinPassResourceSemantic::BaseColorTexture;
}
if (semantic == Containers::String("sourcecolortexture")) {
return BuiltinPassResourceSemantic::SourceColorTexture;
}
if (semantic == Containers::String("skyboxpanoramictexture")) {
return BuiltinPassResourceSemantic::SkyboxPanoramicTexture;
}
if (semantic == Containers::String("skyboxtexture")) {
return BuiltinPassResourceSemantic::SkyboxTexture;
}
if (semantic == Containers::String("shadowmaptexture") ||
semantic == Containers::String("shadowmap")) {
return BuiltinPassResourceSemantic::ShadowMapTexture;
}
if (semantic == Containers::String("linearclampsampler")) {
return BuiltinPassResourceSemantic::LinearClampSampler;
}
if (semantic == Containers::String("shadowmapsampler") ||
semantic == Containers::String("shadowsampler")) {
return BuiltinPassResourceSemantic::ShadowMapSampler;
}
switch (binding.type) {
case Resources::ShaderResourceType::StructuredBuffer:
case Resources::ShaderResourceType::RawBuffer:
case Resources::ShaderResourceType::RWStructuredBuffer:
case Resources::ShaderResourceType::RWRawBuffer:
return BuiltinPassResourceSemantic::MaterialBuffer;
default:
break;
}
return BuiltinPassResourceSemantic::Unknown;
}
inline const char* BuiltinPassResourceSemanticToString(BuiltinPassResourceSemantic semantic) {
switch (semantic) {
case BuiltinPassResourceSemantic::PerObject:
return "PerObject";
case BuiltinPassResourceSemantic::Material:
return "Material";
case BuiltinPassResourceSemantic::MaterialBuffer:
return "MaterialBuffer";
case BuiltinPassResourceSemantic::Lighting:
return "Lighting";
case BuiltinPassResourceSemantic::ShadowReceiver:
return "ShadowReceiver";
case BuiltinPassResourceSemantic::Environment:
return "Environment";
case BuiltinPassResourceSemantic::PassConstants:
return "PassConstants";
case BuiltinPassResourceSemantic::VolumeField:
return "VolumeField";
case BuiltinPassResourceSemantic::BaseColorTexture:
return "BaseColorTexture";
case BuiltinPassResourceSemantic::SourceColorTexture:
return "SourceColorTexture";
case BuiltinPassResourceSemantic::SkyboxPanoramicTexture:
return "SkyboxPanoramicTexture";
case BuiltinPassResourceSemantic::SkyboxTexture:
return "SkyboxTexture";
case BuiltinPassResourceSemantic::ShadowMapTexture:
return "ShadowMapTexture";
case BuiltinPassResourceSemantic::LinearClampSampler:
return "LinearClampSampler";
case BuiltinPassResourceSemantic::ShadowMapSampler:
return "ShadowMapSampler";
case BuiltinPassResourceSemantic::Unknown:
default:
return "Unknown";
}
}
inline const char* ShaderResourceTypeToString(Resources::ShaderResourceType type) {
switch (type) {
case Resources::ShaderResourceType::ConstantBuffer:
return "ConstantBuffer";
case Resources::ShaderResourceType::Texture2D:
return "Texture2D";
case Resources::ShaderResourceType::TextureCube:
return "TextureCube";
case Resources::ShaderResourceType::Sampler:
return "Sampler";
case Resources::ShaderResourceType::StructuredBuffer:
return "StructuredBuffer";
case Resources::ShaderResourceType::RawBuffer:
return "RawBuffer";
case Resources::ShaderResourceType::RWStructuredBuffer:
return "RWStructuredBuffer";
case Resources::ShaderResourceType::RWRawBuffer:
return "RWRawBuffer";
default:
return "Unknown";
}
}
inline Containers::String DescribeShaderResourceBinding(
const Resources::ShaderResourceBindingDesc& binding) {
const BuiltinPassResourceSemantic resolvedSemantic = ResolveBuiltinPassResourceSemantic(binding);
return Containers::String("name=") + binding.name +
", semantic=" + binding.semantic +
", resolvedSemantic=" + Containers::String(BuiltinPassResourceSemanticToString(resolvedSemantic)) +
", type=" + Containers::String(ShaderResourceTypeToString(binding.type)) +
", set=" + Containers::String(std::to_string(binding.set).c_str()) +
", binding=" + Containers::String(std::to_string(binding.binding).c_str());
}
inline Containers::String DescribeShaderResourceBindings(
const Containers::Array<Resources::ShaderResourceBindingDesc>& bindings) {
Containers::String description;
for (size_t bindingIndex = 0; bindingIndex < bindings.Size(); ++bindingIndex) {
if (!description.Empty()) {
description += " | ";
}
description += "[" + Containers::String(std::to_string(bindingIndex).c_str()) + "] ";
description += DescribeShaderResourceBinding(bindings[bindingIndex]);
}
return description;
}
inline bool IsBuiltinPassResourceTypeCompatible(
BuiltinPassResourceSemantic semantic,
Resources::ShaderResourceType type) {
switch (semantic) {
case BuiltinPassResourceSemantic::PerObject:
case BuiltinPassResourceSemantic::Material:
case BuiltinPassResourceSemantic::Lighting:
case BuiltinPassResourceSemantic::ShadowReceiver:
case BuiltinPassResourceSemantic::Environment:
case BuiltinPassResourceSemantic::PassConstants:
return type == Resources::ShaderResourceType::ConstantBuffer;
case BuiltinPassResourceSemantic::MaterialBuffer:
return type == Resources::ShaderResourceType::StructuredBuffer ||
type == Resources::ShaderResourceType::RawBuffer ||
type == Resources::ShaderResourceType::RWStructuredBuffer ||
type == Resources::ShaderResourceType::RWRawBuffer;
case BuiltinPassResourceSemantic::VolumeField:
return type == Resources::ShaderResourceType::StructuredBuffer ||
type == Resources::ShaderResourceType::RawBuffer;
case BuiltinPassResourceSemantic::BaseColorTexture:
case BuiltinPassResourceSemantic::SourceColorTexture:
case BuiltinPassResourceSemantic::SkyboxPanoramicTexture:
case BuiltinPassResourceSemantic::ShadowMapTexture:
return type == Resources::ShaderResourceType::Texture2D;
case BuiltinPassResourceSemantic::SkyboxTexture:
return type == Resources::ShaderResourceType::TextureCube;
case BuiltinPassResourceSemantic::LinearClampSampler:
case BuiltinPassResourceSemantic::ShadowMapSampler:
return type == Resources::ShaderResourceType::Sampler;
case BuiltinPassResourceSemantic::Unknown:
default:
return false;
}
}
} // namespace Rendering
} // namespace XCEngine