- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
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TaskSystemConfig
命名空间: XCEngine::Threading
类型: struct
头文件: XCEngine/Threading/TaskSystemConfig.h
描述: 任务系统配置结构体,用于初始化 TaskSystem 的行为参数。
结构体成员
| 成员 | 类型 | 描述 | 默认值 |
|---|---|---|---|
workerThreadCount |
uint32_t |
工作线程数量(0=自动检测 CPU 核心数) | 0 |
enableTaskProfiling |
bool |
启用任务性能分析(当前未使用) | true |
stealTasks |
bool |
启用工作窃取(当前未实现) | true |
maxTaskQueueSize |
uint32_t |
最大任务队列大小(当前未强制限制) | 1024 |
threadStackSize |
uint32_t |
线程栈大小(当前未使用,0=系统默认) | 0 |
使用示例
TaskSystemConfig config;
config.workerThreadCount = std::thread::hardware_concurrency();
config.enableTaskProfiling = true;
config.stealTasks = true;
config.maxTaskQueueSize = 2048;
TaskSystem::Get().Initialize(config);
相关文档
- TaskSystem - 任务系统
- ../threading/threading.md - 模块总览