- Add Material class with shader/texture bindings and property system - Add MaterialLoader for .mat/.json format - Add Shader class (Vertex/Fragment/Geometry/Compute) - Add ShaderLoader for .vert/.frag/.glsl/.hlsl - Add AudioClip class (WAV/OGG/MP3/FLAC support) - Add AudioLoader for audio files - Add Texture/Mesh classes and loaders (from design doc) - Fix HashMap iterator and String API usage - Fix Mutex compatibility with std::lock_guard - Update CMakeLists.txt with new resource files - All tests pass: 11 Resources + 51 Containers
68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
#include "Resources/TextureLoader.h"
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#include "Resources/ResourceManager.h"
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namespace XCEngine {
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namespace Resources {
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TextureLoader::TextureLoader() = default;
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TextureLoader::~TextureLoader() = default;
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Containers::Array<Containers::String> TextureLoader::GetSupportedExtensions() const {
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Containers::Array<Containers::String> extensions;
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extensions.PushBack(Containers::String("png"));
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extensions.PushBack(Containers::String("jpg"));
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extensions.PushBack(Containers::String("jpeg"));
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extensions.PushBack(Containers::String("tga"));
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extensions.PushBack(Containers::String("bmp"));
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extensions.PushBack(Containers::String("gif"));
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extensions.PushBack(Containers::String("hdr"));
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extensions.PushBack(Containers::String("dds"));
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return extensions;
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}
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bool TextureLoader::CanLoad(const Containers::String& path) const {
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Containers::String ext = GetExtension(path);
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ext.ToLower();
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return ext == "png" || ext == "jpg" || ext == "jpeg" ||
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ext == "tga" || ext == "bmp" || ext == "gif" ||
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ext == "hdr" || ext == "dds";
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}
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LoadResult TextureLoader::Load(const Containers::String& path, const ImportSettings* settings) {
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(void)settings;
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Containers::String ext = GetExtension(path);
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ext.ToLower();
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if (!CanLoad(path)) {
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return LoadResult(Containers::String("Unsupported texture format: ") + ext);
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}
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Containers::Array<Core::uint8> fileData = ReadFileData(path);
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if (fileData.Empty()) {
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return LoadResult(Containers::String("Failed to read file: ") + path);
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}
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auto* texture = new Texture();
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IResource::ConstructParams params;
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params.name = path;
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params.path = path;
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params.guid = ResourceGUID::Generate(path);
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params.memorySize = fileData.Size();
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texture->Initialize(params);
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return LoadResult(texture);
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}
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ImportSettings* TextureLoader::GetDefaultSettings() const {
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return nullptr;
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}
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REGISTER_RESOURCE_LOADER(TextureLoader);
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} // namespace Resources
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} // namespace XCEngine
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