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XCEngine/engine/third_party/physx/source/lowleveldynamics/src/DySolverConstraint1D4.h

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// Redistribution and use in source and binary forms, with or without
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef DY_SOLVER_CONSTRAINT_1D4_H
#define DY_SOLVER_CONSTRAINT_1D4_H
#include "foundation/PxVec3.h"
#include "PxvConfig.h"
#include "DySolverConstraint1D.h"
namespace physx
{
namespace Dy
{
struct SolverConstraint1DHeader4
{
PxU8 type; // enum SolverConstraintType - must be first byte
PxU8 pad0[3];
//These counts are the max of the 4 sets of data.
//When certain pairs have fewer constraints than others, they are padded with 0s so that no work is performed but
//calculations are still shared (afterall, they're computationally free because we're doing 4 things at a time in SIMD)
PxU32 count;
PxU8 count0, count1, count2, count3;
PxU8 break0, break1, break2, break3;
aos::Vec4V linBreakImpulse;
aos::Vec4V angBreakImpulse;
aos::Vec4V invMass0D0;
aos::Vec4V invMass1D1;
aos::Vec4V angD0;
aos::Vec4V angD1;
aos::Vec4V body0WorkOffsetX;
aos::Vec4V body0WorkOffsetY;
aos::Vec4V body0WorkOffsetZ;
};
struct SolverConstraint1DBase4
{
public:
aos::Vec4V lin0X;
aos::Vec4V lin0Y;
aos::Vec4V lin0Z;
aos::Vec4V ang0X;
aos::Vec4V ang0Y;
aos::Vec4V ang0Z;
aos::Vec4V ang0WritebackX;
aos::Vec4V ang0WritebackY;
aos::Vec4V ang0WritebackZ;
aos::Vec4V constant;
aos::Vec4V unbiasedConstant;
aos::Vec4V velMultiplier;
aos::Vec4V impulseMultiplier;
aos::Vec4V minImpulse;
aos::Vec4V maxImpulse;
aos::Vec4V appliedForce;
PxU32 flags[4];
};
struct SolverConstraint1DBase4WithResidual : public SolverConstraint1DBase4
{
aos::Vec4V residualVelIter;
aos::Vec4V residualPosIter;
};
PX_COMPILE_TIME_ASSERT(sizeof(SolverConstraint1DBase4) == 272);
struct SolverConstraint1DDynamic4 : public SolverConstraint1DBase4
{
aos::Vec4V lin1X;
aos::Vec4V lin1Y;
aos::Vec4V lin1Z;
aos::Vec4V ang1X;
aos::Vec4V ang1Y;
aos::Vec4V ang1Z;
};
PX_COMPILE_TIME_ASSERT(sizeof(SolverConstraint1DDynamic4) == 368);
struct SolverConstraint1DDynamic4WithResidual : public SolverConstraint1DDynamic4
{
aos::Vec4V residualVelIter;
aos::Vec4V residualPosIter;
};
}
}
#endif