645 lines
29 KiB
C++
645 lines
29 KiB
C++
#include <gtest/gtest.h>
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#include "Actions/EditActionRouter.h"
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#include "Actions/HierarchyActionRouter.h"
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#include "Actions/MainMenuActionRouter.h"
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#include "Actions/ProjectActionRouter.h"
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#include "Commands/EntityCommands.h"
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#include "Commands/SceneCommands.h"
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#include "Core/EditorContext.h"
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#include "Core/PlaySessionController.h"
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Vector3.h>
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#include <chrono>
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#include <filesystem>
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#include <fstream>
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#include <iterator>
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#include <string>
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namespace fs = std::filesystem;
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namespace XCEngine::Editor {
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namespace {
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class EditorActionRoutingTest : public ::testing::Test {
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protected:
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void SetUp() override {
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const auto stamp = std::chrono::steady_clock::now().time_since_epoch().count();
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m_projectRoot = fs::temp_directory_path() / ("xc_editor_tests_" + std::to_string(stamp));
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fs::create_directories(m_projectRoot);
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m_context.SetProjectPath(m_projectRoot.string());
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m_context.GetProjectManager().Initialize(m_projectRoot.string());
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m_context.GetSceneManager().NewScene("Editor Test Scene");
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}
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void TearDown() override {
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std::error_code ec;
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fs::remove_all(m_projectRoot, ec);
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}
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AssetItemPtr FindCurrentItemByName(const std::string& name) {
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for (auto& item : m_context.GetProjectManager().GetCurrentItems()) {
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if (item && item->name == name) {
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return item;
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}
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}
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return nullptr;
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}
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int FindCurrentItemIndexByName(const std::string& name) {
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auto& items = m_context.GetProjectManager().GetCurrentItems();
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for (int i = 0; i < static_cast<int>(items.size()); ++i) {
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if (items[i] && items[i]->name == name) {
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return i;
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}
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}
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return -1;
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}
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static void ExpectNear(const Math::Vector3& actual, const Math::Vector3& expected, float epsilon = 1e-4f) {
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EXPECT_NEAR(actual.x, expected.x, epsilon);
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EXPECT_NEAR(actual.y, expected.y, epsilon);
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EXPECT_NEAR(actual.z, expected.z, epsilon);
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}
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static size_t CountHierarchyEntities(const ISceneManager& sceneManager) {
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auto countChildren = [](const ::XCEngine::Components::GameObject* gameObject, const auto& self) -> size_t {
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if (!gameObject) {
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return 0;
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}
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size_t count = 1;
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for (size_t i = 0; i < gameObject->GetChildCount(); ++i) {
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count += self(gameObject->GetChild(i), self);
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}
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return count;
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};
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size_t total = 0;
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for (auto* root : sceneManager.GetRootEntities()) {
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total += countChildren(root, countChildren);
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}
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return total;
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}
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EditorContext m_context;
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fs::path m_projectRoot;
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};
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TEST_F(EditorActionRoutingTest, HierarchyRouteExecutesCopyPasteDuplicateDeleteAndRename) {
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auto* entity = Commands::CreateEmptyEntity(m_context, nullptr, "Create Entity", "Original");
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ASSERT_NE(entity, nullptr);
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m_context.SetActiveActionRoute(EditorActionRoute::Hierarchy);
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m_context.GetSelectionManager().SetSelectedEntity(entity->GetID());
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const Actions::EditActionTarget target = Actions::ResolveEditActionTarget(m_context);
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ASSERT_EQ(target.route, EditorActionRoute::Hierarchy);
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ASSERT_EQ(target.selectedGameObject, entity);
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uint64_t renameRequestedId = 0;
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const uint64_t renameSubscription = m_context.GetEventBus().Subscribe<EntityRenameRequestedEvent>(
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[&](const EntityRenameRequestedEvent& event) {
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renameRequestedId = event.entityId;
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});
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EXPECT_TRUE(Actions::ExecuteRenameSelection(m_context, target));
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EXPECT_EQ(renameRequestedId, entity->GetID());
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m_context.GetEventBus().Unsubscribe<EntityRenameRequestedEvent>(renameSubscription);
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const size_t entityCountBeforePaste = CountHierarchyEntities(m_context.GetSceneManager());
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EXPECT_TRUE(Actions::ExecuteCopySelection(m_context, target));
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EXPECT_TRUE(m_context.GetSceneManager().HasClipboardData());
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EXPECT_TRUE(Actions::ExecutePasteSelection(m_context, target));
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EXPECT_EQ(CountHierarchyEntities(m_context.GetSceneManager()), entityCountBeforePaste + 1);
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const uint64_t pastedEntityId = m_context.GetSelectionManager().GetSelectedEntity();
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EXPECT_NE(pastedEntityId, 0u);
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EXPECT_NE(pastedEntityId, entity->GetID());
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ASSERT_NE(m_context.GetSceneManager().GetEntity(pastedEntityId), nullptr);
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EXPECT_EQ(m_context.GetSceneManager().GetEntity(pastedEntityId)->GetParent(), entity);
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const Actions::EditActionTarget pastedTarget = Actions::ResolveEditActionTarget(m_context);
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ASSERT_NE(pastedTarget.selectedGameObject, nullptr);
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const size_t entityCountBeforeDuplicate = CountHierarchyEntities(m_context.GetSceneManager());
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EXPECT_TRUE(Actions::ExecuteDuplicateSelection(m_context, pastedTarget));
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EXPECT_EQ(CountHierarchyEntities(m_context.GetSceneManager()), entityCountBeforeDuplicate + 1);
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const uint64_t duplicatedEntityId = m_context.GetSelectionManager().GetSelectedEntity();
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const Actions::EditActionTarget duplicatedTarget = Actions::ResolveEditActionTarget(m_context);
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ASSERT_NE(duplicatedTarget.selectedGameObject, nullptr);
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EXPECT_EQ(duplicatedTarget.selectedGameObject->GetParent(), entity);
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EXPECT_TRUE(Actions::ExecuteDeleteSelection(m_context, duplicatedTarget));
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EXPECT_EQ(m_context.GetSceneManager().GetEntity(duplicatedEntityId), nullptr);
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EXPECT_FALSE(m_context.GetSelectionManager().IsSelected(duplicatedEntityId));
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}
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TEST_F(EditorActionRoutingTest, ProjectRouteExecutesOpenBackAndDelete) {
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const fs::path assetsDir = m_projectRoot / "Assets";
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const fs::path folderPath = assetsDir / "RouteFolder";
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const fs::path filePath = assetsDir / "DeleteMe.txt";
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fs::create_directories(folderPath);
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std::ofstream(filePath.string()) << "temporary";
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m_context.GetProjectManager().RefreshCurrentFolder();
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const int folderIndex = FindCurrentItemIndexByName("RouteFolder");
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ASSERT_GE(folderIndex, 0);
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m_context.SetActiveActionRoute(EditorActionRoute::Project);
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m_context.GetProjectManager().SetSelectedIndex(folderIndex);
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const Actions::EditActionTarget folderTarget = Actions::ResolveEditActionTarget(m_context);
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ASSERT_EQ(folderTarget.route, EditorActionRoute::Project);
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ASSERT_NE(folderTarget.selectedAssetItem, nullptr);
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EXPECT_EQ(folderTarget.selectedAssetItem->name, "RouteFolder");
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EXPECT_TRUE(Actions::ExecuteOpenSelection(m_context, folderTarget));
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EXPECT_EQ(m_context.GetProjectManager().GetCurrentPath(), "Assets/RouteFolder");
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const Actions::EditActionTarget backTarget = Actions::ResolveEditActionTarget(m_context);
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EXPECT_TRUE(Actions::ExecuteNavigateBackSelection(m_context, backTarget));
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EXPECT_EQ(m_context.GetProjectManager().GetCurrentPath(), "Assets");
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m_context.GetProjectManager().RefreshCurrentFolder();
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const int fileIndex = FindCurrentItemIndexByName("DeleteMe.txt");
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ASSERT_GE(fileIndex, 0);
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m_context.GetProjectManager().SetSelectedIndex(fileIndex);
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const Actions::EditActionTarget deleteTarget = Actions::ResolveEditActionTarget(m_context);
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ASSERT_NE(deleteTarget.selectedAssetItem, nullptr);
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EXPECT_TRUE(Actions::ExecuteDeleteSelection(m_context, deleteTarget));
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EXPECT_FALSE(fs::exists(filePath));
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}
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TEST_F(EditorActionRoutingTest, LoadSceneResetsSelectionAndUndoAfterFallbackSave) {
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auto* savedEntity = Commands::CreateEmptyEntity(m_context, nullptr, "Create Saved", "SavedEntity");
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ASSERT_NE(savedEntity, nullptr);
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ASSERT_TRUE(m_context.GetSelectionManager().HasSelection());
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ASSERT_TRUE(m_context.GetUndoManager().CanUndo());
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const fs::path savedScenePath = m_projectRoot / "Assets" / "Scenes" / "RegressionScene.xc";
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EXPECT_TRUE(Commands::SaveDirtySceneWithFallback(m_context, savedScenePath.string()));
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EXPECT_TRUE(fs::exists(savedScenePath));
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EXPECT_FALSE(m_context.GetSceneManager().IsSceneDirty());
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auto* transientEntity = Commands::CreateEmptyEntity(m_context, nullptr, "Create Transient", "TransientEntity");
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ASSERT_NE(transientEntity, nullptr);
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ASSERT_TRUE(m_context.GetSelectionManager().HasSelection());
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ASSERT_TRUE(m_context.GetUndoManager().CanUndo());
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EXPECT_TRUE(Commands::LoadScene(m_context, savedScenePath.string(), false));
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EXPECT_FALSE(m_context.GetSelectionManager().HasSelection());
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EXPECT_FALSE(m_context.GetUndoManager().CanUndo());
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ASSERT_EQ(m_context.GetSceneManager().GetRootEntities().size(), 1u);
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EXPECT_EQ(m_context.GetSceneManager().GetRootEntities()[0]->GetName(), "SavedEntity");
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}
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TEST_F(EditorActionRoutingTest, NewSceneResetsSelectionAndUndoForCleanScene) {
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auto* entity = Commands::CreateEmptyEntity(m_context, nullptr, "Create Entity", "BeforeNewScene");
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ASSERT_NE(entity, nullptr);
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ASSERT_TRUE(m_context.GetSelectionManager().HasSelection());
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ASSERT_TRUE(m_context.GetUndoManager().CanUndo());
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const fs::path savedScenePath = m_projectRoot / "Assets" / "Scenes" / "BeforeNewScene.xc";
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ASSERT_TRUE(m_context.GetSceneManager().SaveSceneAs(savedScenePath.string()));
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ASSERT_FALSE(m_context.GetSceneManager().IsSceneDirty());
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EXPECT_TRUE(Commands::NewScene(m_context, "Fresh Scene"));
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EXPECT_TRUE(m_context.GetSceneManager().HasActiveScene());
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EXPECT_TRUE(m_context.GetSceneManager().IsSceneDirty());
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EXPECT_EQ(m_context.GetSceneManager().GetCurrentSceneName(), "Fresh Scene");
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EXPECT_TRUE(m_context.GetSceneManager().GetCurrentScenePath().empty());
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EXPECT_TRUE(m_context.GetSceneManager().GetRootEntities().empty());
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EXPECT_FALSE(m_context.GetSelectionManager().HasSelection());
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EXPECT_FALSE(m_context.GetUndoManager().CanUndo());
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}
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TEST_F(EditorActionRoutingTest, SaveDirtySceneWithFallbackDoesNothingWhenSceneIsAlreadyClean) {
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const fs::path savedScenePath = m_projectRoot / "Assets" / "Scenes" / "CleanScene.xc";
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ASSERT_TRUE(m_context.GetSceneManager().SaveSceneAs(savedScenePath.string()));
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ASSERT_FALSE(m_context.GetSceneManager().IsSceneDirty());
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const fs::path unusedFallbackPath = m_projectRoot / "Assets" / "Scenes" / "UnusedFallback.xc";
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EXPECT_TRUE(Commands::SaveDirtySceneWithFallback(m_context, unusedFallbackPath.string()));
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EXPECT_TRUE(fs::exists(savedScenePath));
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EXPECT_FALSE(fs::exists(unusedFallbackPath));
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EXPECT_EQ(fs::path(m_context.GetSceneManager().GetCurrentScenePath()), savedScenePath);
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}
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TEST_F(EditorActionRoutingTest, ReparentPreserveWorldTransformKeepsWorldPose) {
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auto* parentA = Commands::CreateEmptyEntity(m_context, nullptr, "Create Parent A", "ParentA");
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auto* child = Commands::CreateEmptyEntity(m_context, parentA, "Create Child", "Child");
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auto* parentB = Commands::CreateEmptyEntity(m_context, nullptr, "Create Parent B", "ParentB");
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ASSERT_NE(parentA, nullptr);
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ASSERT_NE(child, nullptr);
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ASSERT_NE(parentB, nullptr);
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parentA->GetTransform()->SetPosition(Math::Vector3(5.0f, 1.0f, -2.0f));
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parentB->GetTransform()->SetPosition(Math::Vector3(-4.0f, 3.0f, 8.0f));
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child->GetTransform()->SetLocalPosition(Math::Vector3(2.0f, 3.0f, 4.0f));
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child->GetTransform()->SetLocalRotation(Math::Quaternion::FromEulerAngles(Math::Vector3(0.25f, 0.5f, 0.75f)));
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child->GetTransform()->SetLocalScale(Math::Vector3(1.5f, 2.0f, 0.5f));
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const Math::Vector3 worldPositionBefore = child->GetTransform()->GetPosition();
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const Math::Vector3 worldScaleBefore = child->GetTransform()->GetScale();
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EXPECT_TRUE(Commands::CanReparentEntity(child, parentB));
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EXPECT_FALSE(Commands::CanReparentEntity(parentA, child));
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EXPECT_TRUE(Commands::ReparentEntityPreserveWorldTransform(m_context, child, parentB->GetID()));
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EXPECT_EQ(child->GetParent(), parentB);
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ExpectNear(child->GetTransform()->GetPosition(), worldPositionBefore);
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ExpectNear(child->GetTransform()->GetScale(), worldScaleBefore);
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}
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TEST_F(EditorActionRoutingTest, MainMenuRouterRequestsExitResetAndAboutPopup) {
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int exitRequestCount = 0;
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int resetLayoutCount = 0;
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const uint64_t exitSubscription = m_context.GetEventBus().Subscribe<EditorExitRequestedEvent>(
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[&](const EditorExitRequestedEvent&) {
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++exitRequestCount;
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});
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const uint64_t resetSubscription = m_context.GetEventBus().Subscribe<DockLayoutResetRequestedEvent>(
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[&](const DockLayoutResetRequestedEvent&) {
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++resetLayoutCount;
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});
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UI::DeferredPopupState aboutPopup;
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EXPECT_FALSE(aboutPopup.HasPendingOpenRequest());
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Actions::RequestAboutPopup(aboutPopup);
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Actions::RequestDockLayoutReset(m_context);
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Actions::RequestEditorExit(m_context);
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EXPECT_TRUE(aboutPopup.HasPendingOpenRequest());
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EXPECT_EQ(resetLayoutCount, 1);
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EXPECT_EQ(exitRequestCount, 1);
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m_context.GetEventBus().Unsubscribe<EditorExitRequestedEvent>(exitSubscription);
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m_context.GetEventBus().Unsubscribe<DockLayoutResetRequestedEvent>(resetSubscription);
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}
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TEST_F(EditorActionRoutingTest, MainMenuRouterRequestsPlayPauseResumeAndStepEvents) {
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int playStartRequestCount = 0;
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int playStopRequestCount = 0;
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int playPauseRequestCount = 0;
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int playResumeRequestCount = 0;
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int playStepRequestCount = 0;
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const uint64_t playStartSubscription = m_context.GetEventBus().Subscribe<PlayModeStartRequestedEvent>(
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[&](const PlayModeStartRequestedEvent&) {
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++playStartRequestCount;
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});
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const uint64_t playStopSubscription = m_context.GetEventBus().Subscribe<PlayModeStopRequestedEvent>(
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[&](const PlayModeStopRequestedEvent&) {
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++playStopRequestCount;
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});
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const uint64_t playPauseSubscription = m_context.GetEventBus().Subscribe<PlayModePauseRequestedEvent>(
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[&](const PlayModePauseRequestedEvent&) {
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++playPauseRequestCount;
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});
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const uint64_t playResumeSubscription = m_context.GetEventBus().Subscribe<PlayModeResumeRequestedEvent>(
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[&](const PlayModeResumeRequestedEvent&) {
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++playResumeRequestCount;
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});
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const uint64_t playStepSubscription = m_context.GetEventBus().Subscribe<PlayModeStepRequestedEvent>(
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[&](const PlayModeStepRequestedEvent&) {
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++playStepRequestCount;
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});
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Actions::RequestTogglePlayMode(m_context);
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EXPECT_EQ(playStartRequestCount, 1);
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EXPECT_EQ(playStopRequestCount, 0);
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m_context.SetRuntimeMode(EditorRuntimeMode::Play);
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Actions::RequestTogglePauseMode(m_context);
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EXPECT_EQ(playPauseRequestCount, 1);
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EXPECT_EQ(playResumeRequestCount, 0);
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Actions::RequestStepPlayMode(m_context);
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EXPECT_EQ(playStepRequestCount, 0);
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m_context.SetRuntimeMode(EditorRuntimeMode::Paused);
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Actions::RequestTogglePauseMode(m_context);
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EXPECT_EQ(playResumeRequestCount, 1);
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Actions::RequestStepPlayMode(m_context);
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EXPECT_EQ(playStepRequestCount, 1);
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Actions::RequestTogglePlayMode(m_context);
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EXPECT_EQ(playStopRequestCount, 1);
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m_context.SetRuntimeMode(EditorRuntimeMode::Edit);
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Actions::RequestStepPlayMode(m_context);
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EXPECT_EQ(playStepRequestCount, 1);
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m_context.GetEventBus().Unsubscribe<PlayModeStartRequestedEvent>(playStartSubscription);
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m_context.GetEventBus().Unsubscribe<PlayModeStopRequestedEvent>(playStopSubscription);
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m_context.GetEventBus().Unsubscribe<PlayModePauseRequestedEvent>(playPauseSubscription);
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m_context.GetEventBus().Unsubscribe<PlayModeResumeRequestedEvent>(playResumeSubscription);
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m_context.GetEventBus().Unsubscribe<PlayModeStepRequestedEvent>(playStepSubscription);
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}
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TEST_F(EditorActionRoutingTest, ProjectCommandsReportWhenScriptAssembliesCanBeRebuilt) {
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EXPECT_TRUE(Commands::CanRebuildScriptAssemblies(m_context));
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m_context.SetRuntimeMode(EditorRuntimeMode::Play);
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EXPECT_FALSE(Commands::CanRebuildScriptAssemblies(m_context));
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m_context.SetRuntimeMode(EditorRuntimeMode::Edit);
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m_context.SetProjectPath(std::string());
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EXPECT_FALSE(Commands::CanRebuildScriptAssemblies(m_context));
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}
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TEST_F(EditorActionRoutingTest, PlayModeAllowsRuntimeSceneUndoRedoButKeepsSceneDocumentCommandsBlocked) {
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const fs::path savedScenePath = m_projectRoot / "Assets" / "Scenes" / "PlayModeRuntimeEditing.xc";
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ASSERT_TRUE(m_context.GetSceneManager().SaveSceneAs(savedScenePath.string()));
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ASSERT_FALSE(m_context.GetSceneManager().IsSceneDirty());
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PlaySessionController controller;
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ASSERT_TRUE(controller.StartPlay(m_context));
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EXPECT_EQ(m_context.GetRuntimeMode(), EditorRuntimeMode::Play);
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EXPECT_FALSE(m_context.GetSceneManager().IsSceneDocumentDirtyTrackingEnabled());
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EXPECT_FALSE(Commands::NewScene(m_context, "Blocked During Play"));
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EXPECT_FALSE(Commands::SaveCurrentScene(m_context));
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const size_t entityCountBeforeCreate = CountHierarchyEntities(m_context.GetSceneManager());
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auto* runtimeEntity = Commands::CreateEmptyEntity(m_context, nullptr, "Create Runtime Entity", "RuntimeOnly");
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ASSERT_NE(runtimeEntity, nullptr);
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const uint64_t runtimeEntityId = runtimeEntity->GetID();
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EXPECT_EQ(CountHierarchyEntities(m_context.GetSceneManager()), entityCountBeforeCreate + 1);
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EXPECT_FALSE(m_context.GetSceneManager().IsSceneDirty());
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const Actions::ActionBinding undoAction = Actions::MakeUndoAction(m_context);
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EXPECT_TRUE(undoAction.enabled);
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Actions::ExecuteUndo(m_context);
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EXPECT_EQ(CountHierarchyEntities(m_context.GetSceneManager()), entityCountBeforeCreate);
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EXPECT_EQ(m_context.GetSceneManager().GetEntity(runtimeEntityId), nullptr);
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EXPECT_FALSE(m_context.GetSceneManager().IsSceneDirty());
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const Actions::ActionBinding redoAction = Actions::MakeRedoAction(m_context);
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EXPECT_TRUE(redoAction.enabled);
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Actions::ExecuteRedo(m_context);
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EXPECT_EQ(CountHierarchyEntities(m_context.GetSceneManager()), entityCountBeforeCreate + 1);
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EXPECT_FALSE(m_context.GetSceneManager().IsSceneDirty());
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ASSERT_TRUE(controller.StopPlay(m_context));
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EXPECT_EQ(m_context.GetRuntimeMode(), EditorRuntimeMode::Edit);
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EXPECT_TRUE(m_context.GetSceneManager().IsSceneDocumentDirtyTrackingEnabled());
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EXPECT_FALSE(m_context.GetSceneManager().IsSceneDirty());
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}
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TEST_F(EditorActionRoutingTest, HierarchyRouterRenameHelpersPublishAndCommit) {
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auto* entity = Commands::CreateEmptyEntity(m_context, nullptr, "Create Entity", "BeforeRename");
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ASSERT_NE(entity, nullptr);
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uint64_t renameRequestedId = 0;
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const uint64_t renameSubscription = m_context.GetEventBus().Subscribe<EntityRenameRequestedEvent>(
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[&](const EntityRenameRequestedEvent& event) {
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renameRequestedId = event.entityId;
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});
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Actions::RequestEntityRename(m_context, entity);
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EXPECT_EQ(renameRequestedId, entity->GetID());
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EXPECT_TRUE(Actions::CommitEntityRename(m_context, entity->GetID(), "AfterRename"));
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|
ASSERT_NE(m_context.GetSceneManager().GetEntity(entity->GetID()), nullptr);
|
|
EXPECT_EQ(m_context.GetSceneManager().GetEntity(entity->GetID())->GetName(), "AfterRename");
|
|
EXPECT_TRUE(m_context.GetUndoManager().CanUndo());
|
|
|
|
EXPECT_FALSE(Actions::CommitEntityRename(m_context, entity->GetID(), ""));
|
|
EXPECT_FALSE(Actions::CommitEntityRename(m_context, 0, "Invalid"));
|
|
|
|
m_context.GetEventBus().Unsubscribe<EntityRenameRequestedEvent>(renameSubscription);
|
|
}
|
|
|
|
TEST_F(EditorActionRoutingTest, HierarchyItemContextRequestSelectsEntityAndStoresPopupTarget) {
|
|
auto* entity = Commands::CreateEmptyEntity(m_context, nullptr, "Create Entity", "ContextTarget");
|
|
ASSERT_NE(entity, nullptr);
|
|
|
|
UI::TargetedPopupState<::XCEngine::Components::GameObject*> popupState;
|
|
EXPECT_FALSE(popupState.HasTarget());
|
|
EXPECT_FALSE(popupState.HasPendingOpenRequest());
|
|
|
|
Actions::HandleHierarchyItemContextRequest(m_context, entity, popupState);
|
|
|
|
EXPECT_EQ(m_context.GetSelectionManager().GetSelectedEntity(), entity->GetID());
|
|
ASSERT_TRUE(popupState.HasTarget());
|
|
EXPECT_EQ(popupState.TargetValue(), entity);
|
|
EXPECT_TRUE(popupState.HasPendingOpenRequest());
|
|
}
|
|
|
|
TEST_F(EditorActionRoutingTest, ProjectCommandsCreateFolderMoveAssetAndOpenFolderHelper) {
|
|
const fs::path assetsDir = m_projectRoot / "Assets";
|
|
const fs::path sourceFilePath = assetsDir / "MoveMe.txt";
|
|
|
|
std::ofstream(sourceFilePath.string()) << "move source";
|
|
|
|
const AssetItemPtr folderItem = Commands::CreateFolder(m_context.GetProjectManager(), "MovedFolder");
|
|
ASSERT_NE(folderItem, nullptr);
|
|
ASSERT_TRUE(folderItem->isFolder);
|
|
|
|
EXPECT_TRUE(Commands::MoveAssetToFolder(m_context.GetProjectManager(), sourceFilePath.string(), folderItem));
|
|
EXPECT_FALSE(fs::exists(sourceFilePath));
|
|
EXPECT_TRUE(fs::exists(assetsDir / "MovedFolder" / "MoveMe.txt"));
|
|
|
|
EXPECT_TRUE(Actions::OpenProjectAsset(m_context, folderItem));
|
|
EXPECT_EQ(m_context.GetProjectManager().GetCurrentPath(), "Assets/MovedFolder");
|
|
}
|
|
|
|
TEST_F(EditorActionRoutingTest, ProjectCommandsCreateFolderUsesUniqueDefaultName) {
|
|
const AssetItemPtr firstFolder = Commands::CreateFolder(m_context.GetProjectManager(), "New Folder");
|
|
const AssetItemPtr secondFolder = Commands::CreateFolder(m_context.GetProjectManager(), "New Folder");
|
|
|
|
ASSERT_NE(firstFolder, nullptr);
|
|
ASSERT_NE(secondFolder, nullptr);
|
|
EXPECT_NE(firstFolder->fullPath, secondFolder->fullPath);
|
|
EXPECT_TRUE(fs::exists(m_projectRoot / "Assets" / "New Folder"));
|
|
EXPECT_TRUE(fs::exists(m_projectRoot / "Assets" / "New Folder 1"));
|
|
}
|
|
|
|
TEST_F(EditorActionRoutingTest, ProjectCommandsRenameAssetUpdatesSelectionAndPreservesFileExtension) {
|
|
const fs::path assetsDir = m_projectRoot / "Assets";
|
|
const fs::path originalPath = assetsDir / "RenameMe.txt";
|
|
std::ofstream(originalPath.string()) << "rename target";
|
|
|
|
m_context.GetProjectManager().RefreshCurrentFolder();
|
|
const AssetItemPtr item = FindCurrentItemByName("RenameMe.txt");
|
|
ASSERT_NE(item, nullptr);
|
|
m_context.GetProjectManager().SetSelectedItem(item);
|
|
|
|
EXPECT_TRUE(Commands::RenameAsset(m_context.GetProjectManager(), item, "RenamedAsset"));
|
|
EXPECT_FALSE(fs::exists(originalPath));
|
|
EXPECT_TRUE(fs::exists(assetsDir / "RenamedAsset.txt"));
|
|
|
|
const AssetItemPtr renamedItem = FindCurrentItemByName("RenamedAsset.txt");
|
|
ASSERT_NE(renamedItem, nullptr);
|
|
EXPECT_EQ(m_context.GetProjectManager().GetSelectedItemPath(), renamedItem->fullPath);
|
|
}
|
|
|
|
TEST_F(EditorActionRoutingTest, ProjectCommandsMigrateSceneAssetReferencesRewritesLegacyScenePayloads) {
|
|
using ::XCEngine::Resources::ResourceManager;
|
|
|
|
const fs::path assetsDir = m_projectRoot / "Assets";
|
|
const fs::path scenesDir = assetsDir / "Scenes";
|
|
const fs::path materialPath = assetsDir / "runtime.material";
|
|
const fs::path scenePath = scenesDir / "LegacyScene.xc";
|
|
|
|
{
|
|
std::ofstream materialFile(materialPath.string(), std::ios::out | std::ios::trunc);
|
|
ASSERT_TRUE(materialFile.is_open());
|
|
materialFile << "{\n";
|
|
materialFile << " \"renderQueue\": \"geometry\",\n";
|
|
materialFile << " \"renderState\": {\n";
|
|
materialFile << " \"cull\": \"back\"\n";
|
|
materialFile << " }\n";
|
|
materialFile << "}\n";
|
|
}
|
|
|
|
{
|
|
std::ofstream sceneFile(scenePath.string(), std::ios::out | std::ios::trunc);
|
|
ASSERT_TRUE(sceneFile.is_open());
|
|
sceneFile << "# XCEngine Scene File\n";
|
|
sceneFile << "scene=Legacy Scene\n";
|
|
sceneFile << "active=1\n\n";
|
|
sceneFile << "gameobject_begin\n";
|
|
sceneFile << "id=1\n";
|
|
sceneFile << "uuid=1\n";
|
|
sceneFile << "name=Legacy Object\n";
|
|
sceneFile << "active=1\n";
|
|
sceneFile << "parent=0\n";
|
|
sceneFile << "transform=position=0,0,0;rotation=0,0,0,1;scale=1,1,1;\n";
|
|
sceneFile << "component=MeshFilter;mesh=builtin://meshes/cube;meshRef=;\n";
|
|
sceneFile << "component=MeshRenderer;materials=Assets/runtime.material;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;\n";
|
|
sceneFile << "gameobject_end\n";
|
|
}
|
|
|
|
ASSERT_TRUE(Commands::CanMigrateSceneAssetReferences(m_context));
|
|
const IProjectManager::SceneAssetReferenceMigrationReport report =
|
|
Commands::MigrateSceneAssetReferences(m_context);
|
|
|
|
EXPECT_EQ(report.scannedSceneCount, 1u);
|
|
EXPECT_EQ(report.migratedSceneCount, 1u);
|
|
EXPECT_EQ(report.unchangedSceneCount, 0u);
|
|
EXPECT_EQ(report.failedSceneCount, 0u);
|
|
|
|
std::ifstream migratedScene(scenePath.string(), std::ios::in | std::ios::binary);
|
|
ASSERT_TRUE(migratedScene.is_open());
|
|
std::string migratedText((std::istreambuf_iterator<char>(migratedScene)),
|
|
std::istreambuf_iterator<char>());
|
|
|
|
EXPECT_NE(migratedText.find("meshPath=builtin://meshes/cube;"), std::string::npos);
|
|
EXPECT_EQ(migratedText.find("component=MeshFilter;mesh=builtin://meshes/cube;"), std::string::npos);
|
|
EXPECT_NE(migratedText.find("materialPaths=;"), std::string::npos);
|
|
EXPECT_NE(migratedText.find("materialRefs="), std::string::npos);
|
|
EXPECT_EQ(migratedText.find("materialRefs=;"), std::string::npos);
|
|
EXPECT_EQ(migratedText.find("component=MeshRenderer;materials="), std::string::npos);
|
|
|
|
ResourceManager::Get().SetResourceRoot("");
|
|
ResourceManager::Get().Shutdown();
|
|
}
|
|
|
|
TEST_F(EditorActionRoutingTest, ProjectItemContextRequestSelectsAssetAndStoresPopupTarget) {
|
|
const fs::path assetsDir = m_projectRoot / "Assets";
|
|
const fs::path filePath = assetsDir / "ContextAsset.txt";
|
|
std::ofstream(filePath.string()) << "context asset";
|
|
|
|
m_context.GetProjectManager().RefreshCurrentFolder();
|
|
const AssetItemPtr item = FindCurrentItemByName("ContextAsset.txt");
|
|
ASSERT_NE(item, nullptr);
|
|
|
|
UI::TargetedPopupState<AssetItemPtr> popupState;
|
|
EXPECT_FALSE(popupState.HasTarget());
|
|
EXPECT_FALSE(popupState.HasPendingOpenRequest());
|
|
|
|
Actions::HandleProjectItemContextRequest(m_context.GetProjectManager(), item, popupState);
|
|
|
|
EXPECT_EQ(m_context.GetProjectManager().GetSelectedItemPath(), item->fullPath);
|
|
ASSERT_TRUE(popupState.HasTarget());
|
|
EXPECT_EQ(popupState.TargetValue(), item);
|
|
EXPECT_TRUE(popupState.HasPendingOpenRequest());
|
|
}
|
|
|
|
TEST_F(EditorActionRoutingTest, ProjectCommandsRejectInvalidMoveTargets) {
|
|
const fs::path assetsDir = m_projectRoot / "Assets";
|
|
const fs::path sourceFilePath = assetsDir / "MoveSource.txt";
|
|
const fs::path targetFolderPath = assetsDir / "TargetFolder";
|
|
const fs::path plainFilePath = assetsDir / "PlainFile.txt";
|
|
|
|
std::ofstream(sourceFilePath.string()) << "move source";
|
|
std::ofstream(plainFilePath.string()) << "not a folder";
|
|
fs::create_directories(targetFolderPath);
|
|
m_context.GetProjectManager().RefreshCurrentFolder();
|
|
|
|
const AssetItemPtr targetFolder = FindCurrentItemByName("TargetFolder");
|
|
const AssetItemPtr plainFile = FindCurrentItemByName("PlainFile.txt");
|
|
ASSERT_NE(targetFolder, nullptr);
|
|
ASSERT_TRUE(targetFolder->isFolder);
|
|
ASSERT_NE(plainFile, nullptr);
|
|
ASSERT_FALSE(plainFile->isFolder);
|
|
|
|
EXPECT_FALSE(Commands::MoveAssetToFolder(m_context.GetProjectManager(), "", targetFolder));
|
|
EXPECT_FALSE(Commands::MoveAssetToFolder(m_context.GetProjectManager(), sourceFilePath.string(), nullptr));
|
|
EXPECT_FALSE(Commands::MoveAssetToFolder(m_context.GetProjectManager(), sourceFilePath.string(), plainFile));
|
|
EXPECT_FALSE(Commands::MoveAssetToFolder(m_context.GetProjectManager(), targetFolder->fullPath, targetFolder));
|
|
EXPECT_TRUE(fs::exists(sourceFilePath));
|
|
}
|
|
|
|
TEST_F(EditorActionRoutingTest, ProjectSelectionSurvivesRefreshWhenItemOrderChanges) {
|
|
const fs::path assetsDir = m_projectRoot / "Assets";
|
|
const fs::path selectedPath = assetsDir / "Selected.txt";
|
|
const fs::path earlierPath = assetsDir / "Earlier.txt";
|
|
|
|
std::ofstream(selectedPath.string()) << "selected";
|
|
m_context.GetProjectManager().RefreshCurrentFolder();
|
|
|
|
const int selectedIndex = FindCurrentItemIndexByName("Selected.txt");
|
|
ASSERT_GE(selectedIndex, 0);
|
|
m_context.GetProjectManager().SetSelectedIndex(selectedIndex);
|
|
|
|
AssetItemPtr selectedItem = Actions::GetSelectedAssetItem(m_context);
|
|
ASSERT_NE(selectedItem, nullptr);
|
|
EXPECT_EQ(selectedItem->name, "Selected.txt");
|
|
|
|
std::ofstream(earlierPath.string()) << "earlier";
|
|
m_context.GetProjectManager().RefreshCurrentFolder();
|
|
|
|
selectedItem = Actions::GetSelectedAssetItem(m_context);
|
|
ASSERT_NE(selectedItem, nullptr);
|
|
EXPECT_EQ(selectedItem->name, "Selected.txt");
|
|
EXPECT_EQ(
|
|
m_context.GetProjectManager().GetSelectedIndex(),
|
|
FindCurrentItemIndexByName("Selected.txt"));
|
|
}
|
|
|
|
TEST_F(EditorActionRoutingTest, ProjectCommandsRejectMovingFolderIntoItsDescendant) {
|
|
const fs::path assetsDir = m_projectRoot / "Assets";
|
|
const fs::path parentPath = assetsDir / "Parent";
|
|
const fs::path childPath = parentPath / "Child";
|
|
|
|
fs::create_directories(childPath);
|
|
m_context.GetProjectManager().RefreshCurrentFolder();
|
|
|
|
const AssetItemPtr parentFolder = FindCurrentItemByName("Parent");
|
|
ASSERT_NE(parentFolder, nullptr);
|
|
ASSERT_TRUE(parentFolder->isFolder);
|
|
|
|
m_context.GetProjectManager().NavigateToFolder(parentFolder);
|
|
const AssetItemPtr childFolder = FindCurrentItemByName("Child");
|
|
ASSERT_NE(childFolder, nullptr);
|
|
ASSERT_TRUE(childFolder->isFolder);
|
|
|
|
EXPECT_FALSE(Commands::MoveAssetToFolder(m_context.GetProjectManager(), parentFolder->fullPath, childFolder));
|
|
EXPECT_TRUE(fs::exists(parentPath));
|
|
EXPECT_TRUE(fs::exists(childPath));
|
|
}
|
|
|
|
} // namespace
|
|
} // namespace XCEngine::Editor
|